No Shokutaku (D)
D was originally developed for 3DO, and was later ported to PC, Playstation and Saturn. You take control of Laura Harris, the daughter of Dr. Harris; a medical doctor in some LA hospital. The game starts out with Laura's father going crazy, barricading himself at the hospital and murdering everyone in sight. You arrive at the hospital witnessing the aftermaths of your father's murdering streak. At one point you materialize within a dark alternate reality. During the course of the game you will uncover why this situation has occurred, and how it can be ended.
By 1994 standards, D had some impressive visuals, and looking back, it is probably one of the best looking 3DO-games. The game can be described as a horror game with a strong reliance on atmosphere and puzzles. This becomes apparent with the noticeable lack of action based game play.
Your movements are limited to pre-determined paths, and the pace is very slow, which can become quite a nuisance at times. The puzzles are fairly easy, and should be possible for most people to overcome, for example: make a numeric device stop at a certain number, or insert some item into an oddly shaped hole you noticed earlier in the game. Some of the puzzles are somewhat grotesque and refreshing, which is a good thing. If you are unable to solve a specific puzzle, your mirror can suggest possible approaches towards a solution. The game has to be completed within 2 hours, or else your character's life will expire.
As you advance further into the game, an entity, resembling your father will appear, and you will get small glimpses of your dark and forgotten past. The game has 4 endings. These endings are determined by the number of bugs you discover during the game (there are 4 in total). If you want the complete story line, you will need to find all four bugs. I have the Japanese version (No Shokutaku), so I cannot understand the voice work, but I am fairly certain that the dialog has simply been translated to English and French in the North American and European ports of the game. Also, the 3DO-version does not support a full screen picture. Something re-occurring in many 3DO-titles, for instance: Doom.
By today’s standards this game has not aged well. It will remind you of just how far games have come since the mid-90’s. I used to have the Playstation version, and at the time there were not so many games of this kind available, so it was easier to overlook the extremely slow pacing of the game. For its time, D was not a bad game, but certainly not a great game either, but for me, the 3DO-version was a nice walk down the road of nostalgia.