A Relaxed Friday Stream (04/09/2021)
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Garage Talk 3 (04/21/2021)
The HotSpot - Episode 404
681: Dairy Queen, TX
682: That Dom State of Mind
The HotSpot - Episode 405
The Community Spotlight 2021.04.17
The Community Spotlight 2021.04.10
The Giant Bomb Community Endurance Run Starts Today!
The Community Spotlight 2021.04.03
New Logo Mug
Interlocking Dad Hat
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Aftertouch is a technique where the player is able to manipulate the path of an object that they would realistically have no control of, such as a fired bullet or a crashing car.
Whether jumping, crashing, or being thrown, objects & characters traveling loudly through windows never ceases to be entertaining.
Bullet time is a gameplay mechanic that allows players to slow down time. Depending on the game itself, the player often slows down along with the world around them, however occasionally the player can simply move at normal speed while the game world continues to slow.
A page for the Camera Following Projectile concept of when the player fires a projectile (bullet, arrow, cannon ball), time slows down and the camera will follow the projectile to its target (can be controllable with sixaxis such as in Heavenly Sword).
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI.
Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
In order to avoid licensing issues, many games simply create fictional car brands.
Fictional places and locations in games that are inspired by actual places. These fictional places do not bear the same name as the real place, but can be recognized due to landmarks and structure.
A commonly used programming API for interactive sound creation and playback in games.
Toilets that can be used in-game. Neat, but easily abused, which seriously impacts virtual water conservation.
Some games go the extra mile and display a newspaper article to inform the player that their game is officially over.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
The in-game announcer is a non-character disembodied voice commonly heard in arcade games, first-person shooters and real-time strategy games. They announce game modes, multi-kills, and game-changing events.
Multipliers award players for playing well continuously. Racking up multipliers is crucial in any point based game in which they are featured.
Games with achievements or trophies that can only be obtained while playing online multiplayer.
Physics play an important part in this game in solving puzzles and/or combat. Notable examples include the Gravity Gun from Half-Life 2, and the Force Powers from Star Wars: Force Unleashed.
Games in which the player can directly control a spherical object or creature that rolls along surfaces, such as in Marble Madness. Often the basis of puzzle platformers where the sphere must be guided through an obstacle course.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Puzzle platformers are platform games where the key aspect involves solving riddles and puzzles, rather than combat.
Any projectile that bounces off a surface upon impact.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
While most games' end credits differentiate whom did what and what position each person holds in the company, games with single-entity developer credits present the entire staff of the development house as an equal member of the team with an equal influence in the creation of the game. More often than not, the team is listed in alphabetical order.
The phenomenon of time, or at least a character's perception of it, moving more slowly. Bullet time is an enhanced version of slow-mo.
Characters or objects that appear to smash into the player's screen.
Newspapers that rapidly twirl towards the screen, eventually slowing down and delivering narrative-related information.
Commonly found in fighting games, a super meter increases when either a character takes or gives damage (depending on the game). There are many variations on the super meter, depending on the franchise or game.
Whether it be for points, speed boosts or just for aesthetic purposes, this game includes fancy tricks that the player can perform.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
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