" @Hailinel said:Because fighting through Hell is not what the story is about. It never was. Taking loose inspiration from a source for your own material is one thing, but branding it such in order identify it with the source material is foolishness." @ElectricBoogaloo said:So what if he kills the demons rather than just walking by them, that's not going to stop anyone's enjoyment of the game. Adaptations rarely ever stick to the source material and Dante's Inferno only takes inspiration from it. Anyone buying it either doesn't care or doesn't even know what The Divine Comedy is so there's not much point fretting over it. "" @Hailinel said:It's age doesn't matter. The game is a gross misrepresentation of the text. "" @ElectricBoogaloo said:Yes, Inferno is the first part of the poem, it also means Hell. I just don't see the big deal, the thing is hundreds and hundreds of years old. "" @Hailinel said:Dante's Inferno is a specific portion of the Divine Comedy. it's not a name that EA pulled out of their asses. "" @ElectricBoogaloo said:Like I said - and what you highlighted - it uses the characters, so calling it Dante's Inferno is fine. If it was called The Divine Comedy you'd have a point. "" @HooliganTuesday said:While at the same time calling itself Dante's Inferno, which is a misrepresentation. "" @ElectricBoogaloo said:But it's not an adaptation so it doesn't need to be like the poem, it's just taken inspiration from it with the characters and its dipiction of Hell and all the demon's within. I'll admit an adventure could probably be pretty good, but not for the mass market Dante's Inferno is trying to appeal to. EA would probably never fund an adventure game, so if you're looking at a genre that sells, hack and slash is the best option for the games subject matter. ""You're going through the Nine Circles of Hell, full of horrific demons and tortured souls left right and centre. What else could it really be other than a hack and slash? GOW takes Greek mythology and does the same thing Dante's Inferno is doing. These creatures are meant to be fought.Well given that Dante manages to get through the entirety of Hell without ripping the heads off anything giant nautical or otherwise in the poem, i'm saying that there's probably room for a non-violent game in there somewhere. How about a dialogue based adventure game where your progress through the circles is hampered by deamons who unable to directly attack you in mediocre God of War rip-off combat, instead try and tempt you into taking the easy way when confronted with obstacles and so try to lure you into eternal damnation. If handled correctly you'd have a game with sense of isolation and paranoia as you travel through horrific landscapes desperately searching for the woman you love, whilst various deamons both appealing and horrific looking give you conflicting advice which ranges between the helpful to inaccurate or downright false in endless attempts to trick you into damning yourself. "
"I could care less what the reviewers think about it. I can't wait to play it on monday! "
*couldn't
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