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The systems in these games are governed by rules from the pen-and-paper RPG Advanced Dungeons & Dragons. There have been many turn-based and action RPGs that have utilized parts of the AD&D rule set.
One of the two major factions in World of Warcraft the other being their enemy, the Horde.
A dark power that is usually the cause for the world's strife. The curse can only be broken after the protagonist (or band of protagonists) defeats several dangerous trials.
A creature with characteristics of both a human and an arachnid, most often a spider or scorpion.
The loyal retainers of House Dagoth. Bound by honor, these powerful beings will always let you make the first move.
Nomadic tribes of Vvardenfell, Morrowind.
Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
Betrayal is when a person breaks the trust and faith that others have placed in them.
A common character class / archetype in role-playing games and fantasy. They are often less chivalric than your average Knight-errant, generally being depicted as either archetypal villains (such as a Dark Lord), or troubled and ruthless anti-heroes.
These are the most elite and devout Dark Elf warriors that have ever lived. They are rewarded by spending eternity in defense of Innoruuk in the Plane of Hate.
The ultimate enemy and primordial source of all evil. In Warhammer 40,000 and Warhammer Fantasy universe.
The cleric is a combination of priest, healer and holy warrior. The cleric is much akin to the paladin but tend to be more magic-oriented and less focused on melee combat.
These are the most elite and devout Dark Elf clerics that have ever lived. They are rewarded by spending eternity defending the Plane of Hate in honor of Innoruuk.
The act of a noble, just, or otherwise good or heroic figure becoming evil through either external manipulation or an internal shift in beliefs or desires.
The Dark Eldar are a Kindred of the Eldar, an ancient and advanced race of elf-like humanoids. They were introduced to the Dawn of War franchise with the most recent release (besides the pending Dawn of War 2) with Dawn of War: Soulstorm
A catch-all term for the collection of gods, monsters, and spirits that manifest in the Megami Tensei series. The English usage is derived from the Greek word "daimon," which was used to describe ethereal beings both benevolent and malevolent.
While usually presented as monsters to be slain, every now and then, characters get to ride dragons into battle instead.
Duergar or Gray Dwarves are a cruel and evil subrace of dwarves.
The Dunmer tradition of rule under the Great Houses.
Elves are a race found in a lot of games based on a fantasy setting. They are recognizable by their elongated ears and often live much longer than humans. Some are even immortal. There are many variations of Elves.
Enchanters are spell casters that focus on the manipulation of the mind and deception.
An alluring female who uses her charms to seduce men with intention of using them to further her own intentions.
These vampiric Dark Elves stalk any who are foolish enough to enter Innoruuk's realm, the Plane of Hate.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
One of the three dominant Great Houses in Morrowind. House Hlaalu is known for it's involvement in business and trade. It's willingness to deal openly with foreigners has made it one of the most successful Great Houses since Morrowind's integration into the Empire.
One of the three dominant Great Houses in Morrowind.
A herd animal commonly seen roaming around in Vvardenfell. While usually aggressive, some guars are trained to friendly.
1) Blood magick. 2) Divination by means of blood or blood sacrifice.
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
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