Hello, Giant Bombers!
So unlike Dark Souls, Dark Souls II has this soul memory thing, right? You connect to people based on how many souls you've gained throughout the playthrough, rather than just your level. This is kinda lame, in my opinion, as it combined with the not-as-available red eye orbs means it's difficult to make a dedicated invasion character. I loved making low-level pyromancers in Dark Souls for some jolly PvP ... I don't know whether this statement will make me unpopular, but hey, it's fun.
So anyway I decided to try making a PvP character in Dark Souls II by getting into the Brotherhood of Blood as quickly as possible. This, I thought, was a stroke of genius! Get in at a low level (soul memory 40k, including chariot and dragon rider boss fights) and duel with other low-level players to earn some red eye orbs, and then go and do some fighting. Brilliant, yes? No.
The people I'm dueling against are NO WAY within the Soul Memory +/- 25% range. I'm pretty much in my starting gear and people are coming at me with all kinds of mid/late-game gear. Obviously, with my soul arrows and minimal stats, I get flattened every time.
What's the deal here? Do From just not want us invading as much this time around? I have noticed significantly less invasions now; I completed the majority of the game in the Way of Blue and wasn't invaded even once, so never saw a Blue Sentinel. If you do decide to level up and join the Brotherhood later, surely the orbs you get for winning duels will only be worthwhile for a period in each area, before you gain souls from invading and are forced to move elsewhere.
Maybe this will just take some getting used to, but it seems crap to me.