Going to go into detail on spellcasters experiences that I've read around the internet, so may be some mechanic spoilers here if you care about that kind of thing.
It's not so much that spellcasters are worse, but that hybrid melee/spellcasters are. The real strong scaling for spells doesn't start until you have 50+ in your stat from what I've been reading on reddit. And scaling for spells doesn't even start until you're above 20 in your stat.
What does this mean exactly? Well, pyros have it slightly easier because they combine faith and int. You start with 14/14 meaning you have 28 total and are already scaling up. Whereas sorcerers and clerics start at 16. Also to get the really significant damage boosts you have to have major amounts of the stat. Going even between dex or strength along with your spellcasting stat is not something you can easily do at the moment. And you pretty much have to wear the rings that boost damage and spell casting speed. Meaning you dont have much room to be a great sword welding spellcaster rolling around in havels armor this time around. If you want to be a powerful spellcaster, you pretty much have to go glass cannon and this makes the early game much tougher.
Luckily, infusions that remove stat scaling for pure damage seem really strong. So you can run around with an upgraded infused weapon with minimum stat requirements to wield it and do pretty well on weapon damage until you get a faith or int scaled weapon.
Fair warning: this is just knowledge I've gathered from reading about other people's attempts. Not my own experience. And the reliability of it and your own experience may vary. This seems to be the consensus for the current patch though.
Log in to comment