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Contextualized Player Death is when a game includes the player's death in its fiction instead of just treating it as a thing that didn't happen. Mario, for example, doesn't canonically die when the player jumps in a pit, but Destiny's Guardians die and are resurrected constantly, as a core aspect of their identity.
Computer games that recommend players use a controller, rather than a keyboard and mouse. These are most often side-scrolling platformers and action games.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Mainly featured in MMOs, a corpse run is when a the player character dies and the player has to return to the location of the death in order to come back to life and/or reclaim items.
A valuable elusive creature with characteristics to a Crystal Lizard in Demon's Souls, flees when approached and contains rare and valuable items.
Player can kill Crystal Lizards to receive valuable items. They flee when approached or attacked.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
In a franchise, it entails the second game that takes on a gritty and dark tone to distinguish it from the first.
The fallen knights of New Londo, now agents of Darkstalker Kaathe and hunters of precious Humanity.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Some games have merchants. Some games let the player kill merchants.
Any object or illusion used to draw an enemy's attention, in order to lure the enemy or distract from the user's activities elsewhere. Both players and enemies have been able to create decoys in many games.
A boss character in a game which shows up again later as a regular enemy.
The act of killing a god.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The ability to dodge an attack, making the player untouchable for a brief period.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Either specialized dragon killers or a honorary title bestowed upon those who have managed to slay a dragon.
Duality discusses the conflict between two opposite forces and their struggle. Those two forces may also complement each other or are the two sides of a scale and must be balanced.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
The 2012 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 5-7.
The Bed of Chaos.
The accent of someone traditionally from England. Not to be confused with Welsh or Scottish, which are totally different despite being sometimes referred to as simply "British" accent.
A punishment where a person or group are sent from their homeland and not allowed to return.
Faux Europe is the concept of a highly stylized setting inspired by a period of European history that often features fantastic elements such as magic or steampunk technology. A prime example of a game featuring a faux European setting is Valkyria Chronicles.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
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