Console trolls: that game released for the PS3/360 that was a port of the xbox/PS2 title with no work done to fix it up and was kinda broken. Remember bitching about that and how it wasn't done properly, now add in a 20% chance that after buying the game it doesn't like your console and plain doesn't work and a 30% chance it'll randomly glitch worse than everyone else. And it still looks like a broken version of the xbox/PS2 graphics. I think the Silent Hill HD was the last game where I noted your vocal reaction to this.
That's why PC gamers care about their ports not being busted. As PC is a broad term for so many different computers and an API that tries to unify coding to all of them, care and attention is required to write real-time software, this isn't some super special 'entitled' bullshit but actually releasing commercial grade software that runs acceptably on the range of hardware it will claim to operate on. Pre-release messages similar to this, saying there will not be options to tweak the graphics, are as good as saying that the game will not run correctly on some hardware and they don't care enough to even give users to tools to fix that (that big bank of settings on a PC game is to give us the choice of how many FPS we demand, what computational tasks in rendering we consider to leave the worst artefacts of the limited computational time and so can be minimised by focussing what hardware we have to increasingly complex version, and making it so they don't have to have a lookup table for every computer ever and every software edition running on top of it that relates to the ideal settings for a playable and bug free game - we do that for them).
PC gaming: it's computers dude!