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    Dark Souls

    Game » consists of 14 releases. Released Sep 22, 2011

    A quasi-sequel to From Software's action-RPG Demon's Souls, set in a new universe while retaining most of the basic gameplay and the high level of challenge. It features a less-linear world, a new checkpoint system in the form of bonfires, and the unique Humanity system.

    PSA:List of souls for each level 1-145

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    musubi

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    #1  Edited By musubi

    I've noticed several people asking about soul levels etc. Decided to post this to clear up any questions people may have about requirements for each soul level. I did not accrue this information myself the source will be listed at the bottom of the page.

    Level / Required Souls

    001673
    002690
    003707
    004724
    005741
    006758
    007775
    008793
    009811
    010829
    011847
    0121039
    0131238
    0141445
    0151660
    0161883
    0172114
    0182353
    0192601
    0202857
    0213122
    0223396
    0233678
    0243970
    0254271
    0264581
    0274900
    0285229
    0295567
    0305915
    0316273
    0326641
    0337019
    0347407
    0357805
    0368214
    0378634
    0389064
    0399505
    0409957
    04110420
    04210894
    04311379
    04411876
    04512384
    04612904
    04713436
    04813979
    04914535
    05015103
    05115683
    05216275
    05316880
    05417497
    05518127
    05618770
    05719426
    05820095
    05920777
    06021472
    06122181
    06222904
    06323640
    06424390
    06525154
    06625932
    06726724
    06827530
    06928351
    07029186
    07130036
    07230901
    07331780
    07432675
    07533585
    07634510
    07735450
    07836406
    07937377
    08038364
    08139367
    08240386
    08341421
    08442472
    08543539
    08644623
    08745724
    08846841
    08947975
    09049126
    09150294
    09251479
    09352681
    09453901
    09555138
    09656393
    09757666
    09858956
    09960265
    10061592
    10162937
    10264300
    10365682
    10467082
    10568501
    10669939
    10771396
    10872872
    10974367
    11075881
    11177415
    11278969
    11380542
    11482135
    11583748
    11685381
    11787034
    11888707
    11990401
    12092115
    12193850
    12295606
    12397382
    12499180
    125100999
    126102839
    127104700
    128106583
    129108487
    130110413
    131112361
    132114331
    133116323
    134118337
    135120373
    136122432
    137124514
    138126618
    139128745
    140130895
    141133068
    142135264
    143137483
    144139726
    145141992

    SOURCE: http://darksouls.wikidot.com/soul-level

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    FluxWaveZ

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    #2  Edited By FluxWaveZ

    It's really unfortunate that this info isn't apparent when you want to level up.

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    CJduke

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    #3  Edited By CJduke

    @FluxWaveZ said:

    It's really unfortunate that this info isn't apparent when you want to level up.

    Yeah, it is bothersome when trying to decide if you should spend souls on leveling or if you should buy some items. Thanks for this

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    Shadow

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    #4  Edited By Shadow

    Well that's disappointing. The last game had as many levels as there were possible point allocations. Well, I guess this just means people will be forced to specialize in one way or another.

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    fireb0x

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    #5  Edited By fireb0x

    Thanks for this! I hated having to sit at a bonfire to check and see if I was even eligible to upgrade and not knowing how many to the next level.

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    bcjohnnie

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    #6  Edited By bcjohnnie

    @Shadow: I don't think this is all the levels, just the first 150. I think you could still theoretically max out all your stats (I heard max level was somewhere around 796 this time around, since there is 1 more stat)

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    Nentisys

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    #7  Edited By Nentisys

    Thanks, useful.

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    Mars

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    #8  Edited By Mars

    So ... regardless of my stat level, this is how many souls I need to level anything at each successive increment?

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    ProfessorEss

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    #9  Edited By ProfessorEss

    Thank you immeasurably. 
     
    I don't care if it was on purpose or not, this was either a huge mistake, or a very poor decision made by the developers. 
     
    (PS: I would love to know if it was intentional or an oversight on their part, I'm leaning towards oversight.)

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    jozzy

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    #10  Edited By jozzy

    @ProfessorEss said:

    Thank you immeasurably. I don't care if it was on purpose or not, this was either a huge mistake, or a very poor decision made by the developers. (PS: I would love to know if it was intentional or an oversight on their part, I'm leaning towards oversight.)

    Yeah, the stupid thing is they actually have the field (I think souls required) in the stats screen, but it's set to 0 if you don't have enough. Seems like a bug to me.

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    FluxWaveZ

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    #11  Edited By FluxWaveZ
    @jozzy said:

    @ProfessorEss said:

    Thank you immeasurably. I don't care if it was on purpose or not, this was either a huge mistake, or a very poor decision made by the developers. (PS: I would love to know if it was intentional or an oversight on their part, I'm leaning towards oversight.)

    Yeah, the stupid thing is they actually have the field (I think souls required) in the stats screen, but it's set to 0 if you don't have enough. Seems like a bug to me.

    It's not a bug. The field displays the amount of souls you're in the process of spending when you're upgrading your stats, so it no longer says 0 when you're leveling up.
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    jozzy

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    #12  Edited By jozzy

    @FluxWaveZ said:

    @jozzy said:

    @ProfessorEss said:

    Thank you immeasurably. I don't care if it was on purpose or not, this was either a huge mistake, or a very poor decision made by the developers. (PS: I would love to know if it was intentional or an oversight on their part, I'm leaning towards oversight.)

    Yeah, the stupid thing is they actually have the field (I think souls required) in the stats screen, but it's set to 0 if you don't have enough. Seems like a bug to me.

    It's not a bug. The field displays the amount of souls you're in the process of spending when you're upgrading your stats, so it no longer says 0 when you're leveling up.

    I know that, but why not show there how many souls you require for your next stat. Show it in red if you don't have enough. Seems like an easy fix.

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    jacksukeru

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    #13  Edited By jacksukeru

    I hate not being able to see the requirements for the next level up, if I have a bunch of souls and it's still not enough for a level up I want to at least know if I'm close or not. I mean Demon's Souls showed it, so why not this game?

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    FluxWaveZ

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    #14  Edited By FluxWaveZ
    @jozzy said: 

    I know that, but why not show there how many souls you require for your next stat. Show it in red if you don't have enough. Seems like an easy fix.

    Not saying that I like the way it's handled, but the way they display the ReqSouls is probably intentional.
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    jozzy

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    #15  Edited By jozzy

    @FluxWaveZ said:

    @jozzy said:

    I know that, but why not show there how many souls you require for your next stat. Show it in red if you don't have enough. Seems like an easy fix.

    Not saying that I like the way it's handled, but the way they display the ReqSouls is probably intentional.

    I don't know about that, you might be right. It might be more of an oversight and not a bug. They apparently showed it in Demon's souls (thanks RockmanBionics), so I doubt it was a conscious design choice to omit the info in this game. ReqSouls as it works now is definately a different kind of info, and I think less useful.

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