This video is furtive... YES... Indeed.
One point that I don't touch base on is regarding the issue of difficulty for the future of the franchise. Personally, I think it's fairly unanimous - people don't want it to be easier. As far as I'm concerned I thought Dark was easier than Demon, I'd like the next game to be even more difficult than the previous titles.
I also think people really disliked the 'story' of Dark Souls, but before we go any further let's please not confuse a narrative with lore. The narrative that plays Dark Souls' events is terrible, it's as easy as that. You're undead, you leave a prison, you ring two bells, you get the lord vessel and then fill it, lastly making your choice. The LORE, on the other hand, is amazing. Dark Souls is more about placing you in a world and nothing is handed to you (just like the overall theme of the experience), it's up to you to put the pieces of a puzzle together through item text or what little dialogue there happens to be in the game. It's more like you're an archaeologist and you've just landed on the ruins of some dead (or dying) society. No one is there to help you, it's up to you to place the pieces together to formulate what's happened in the PAST. What you are doing throughout the game is extremely important to that mythos, but what is perceived as a traditional gaming story is not nearly as impactful as the experience you have to create for yourself. You're given the tools, but the player must construct the experience. It's a trade off and I think it's a good one.
There are a ton existing elements regarding the Souls franchise that could be brushed upon or completely new ideas that could be implemented. I'd like to hear some of your ideas of how you think Souls could improve its existing features or what you'd like to see changed, or just ideas that you believe would could improve the experience but are completely new to the series.
Have at it.
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