@seikenfreak said:
K now I'm starting to have a hard time lol
I seem to be just losing money faster than I can get it. Mostly from stress recovery stuff I think. Seems like just about everyone needs it after a run and its like 1000+ per person.
Just starting to feel a little hopeless now. That light at the end of the tunnel is quickly dimming. You get a million stress across most of the party from an enemy crit. You get a bunch of stress from the Skeleton's dumping their wine blood on you.
I think I'm farther than you, but yeah, I'm hitting this wall as well of constantly having no money even when I finish missions quite successfully. Overall, the game basically has one resource (gold), and then your guys basically have two different health bars. It seems like level ups just get you more stress resist, which is appreciated, but it means actually improving the abilities and attack/defense stats of a character ends up being pretty expensive instead of just happening automatically when they level. And yeah, whenever I do a dungeon, I find my net profit isn't that much between assigning everyone to stress relief and the initial money it took to buy supplies. I probably shouldn't be using the Sanitarium to fix bad traits as often as I am. Also, the game's tutorial basically fucks you over by saying you only need like 8 food and 4 torches on a short mission. That's not enough torches. You need 7 or 8. If you always keep your light levels at 75-100, your characters barely gain any stress as they walk, and trust me, buying a couple extra torches at 75 gold a pop is much cheap than having higher and higher stress levels to deal with and needing to pay for stress relief. If you keep your torch at 75-100 basically all the time, on some short missions one or two people might be lucky enough to only gain like 10-20 stress.
Also, yeah, those skeletons courtiers with their dumb little Scottish hats (tams?) that slosh their blood wine at you and give you a bunch of stress FUCKING SUCK. I started taking count of that attack at a certain point, and I don't think I've EVER seen that attack miss over like 10 or 12 attacks. I think characters should be able to resist the stress damage in combat like they can resist status effects. Right now, a group with 2 of those skeletons in it is guaranteed to fuck up your stress situation unless you get a bunch of lucky stuns.
@seikenfreak said:
Haven't been able to unlock the Nomad Wagon, Survivalist thing on the hill, or the tree/pillar thing by the wagon yet. No idea what they do.
Edit: Also, I don't seem to have access to any lvl 0 short dungeons anymore. How am I supposed to do lvl 1 mediums with a fresh set of people?
Don't you unlock the Nomad Wagon and Survivalist around the third or fourth "week" (meaning you've gone and done 3 or 4 dungeons)?. You're probably really close. The tree by the wagon doesn't seem to do anything yet. Also, you're not missing much, the Survivalist allows you to unlock your party's other "camping skills", except it's exorbitantly expensive for some reason, even though camping is honestly a really small portion of the game. That shit needs to be rebalanced. The Nomad Wagon sells you trinkets, but honestly most trinkets aren't worth it, especially given that they all cost like 5,000-10,000 which is a huge sum of money. You're better off spending money on stress relief, the sanitarium, or upgrading your character's skills/equipment.
I think the "lvl 0" dungeons are maybe just tutorial dungeons, because yeah, they generally drop those in favour of lvl 1 dungeons pretty quickly. Honestly, lvl 1 dungeons are still pretty doable. Sometimes the random assortment you get doesn't include a short one, but the medium ones just mean that they're a little longer and you get to camp in the middle of them. The actual difficulty of the fights and whatever isn't that high. It's not that big of a deal, you can do a medium length dungeon with a fresh set of people, just make sure you pick 4 people who have almost zero stress.
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