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Games whose titles consist of a single word.
Inspires a state of relaxation, meditative or zen feelings in the player, allowing them to switch off and zone out. The entire game can induce those contemplative feelings, for instance Proteus. Other games have a Zen Mode where the immersion breaking elements are removed.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
Environments cycle between day and night, often with effects on other aspects of the game.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A stylistic choice of employing small polygon counts for meshes.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Being able to travel off one side of the screen and in from the other side.
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