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Game » consists of 4 releases. Released Dec 21, 2000
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
An Arcade-style racer is a game which shoots for a fun and fast-paced experience over trying to simulate real life physics and racing protocol.
Voice actors don't always get an NPC to represent them. Sometimes voices have no visible speaker.
A line that signals the start or the end of the race. Even though it is used for racing, it could mean any type of racing game.
A character or a disembodied voice will say the name of the video game. Depending on the mood of the game, this could range from shouting the game's name to ominously whispering it.
The "Physical" objects in a game world. All objects which a player can collide with, or interact with through game physics, consists of geometry.
A lap is one circuit around a race track. This is featured in many, but not all racing games.
Games which allow players to interact with others over the internet.
Various effects using "particles" (billboard/sprite planes or full models).
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
The wheels are already in motion when you begin the race, there's no turning back.
In auto racing, standing starts have the cars or go-karts stationary in the starting grid as the race begins. To commence racing in a standing start, a set of red lights is needed before the green one goes off to start the race.
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