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Game » consists of 1 releases. Released Oct 29, 2002
Typically found in fighting games, combos are a series of strung-together moves.
Dancing is the movement of a body, usually rhythmic and to some kind of music. A lot of times, it happens between two people and may be romantic.
Sometimes you want a challenge, sometimes you wanna coast.
Electronic music is one of the broadest classifications of music, and has been a staple of video game soundtracks since the 90s. The genre's main trait is the use of electronic instruments.
A concept primarily found in music/rhythm games. Commonly abbreviated to FC, a Full Combo is achieved by hitting 100% of the notes without breaking the combo multiplier.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Japanese pop music, also known as J-Pop, refers to the most popular and mainstream music produced in Japan. It is commonly featured in many rhythm games as well as other genres.
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
Meant to make musical games more accessible as well as permit everyone to let loose their inner musician, these peripherals can look very much or not at all like the instruments they emulate.
The use of peripherals has vastly changed the way games are played. This concept includes an array of items, including joysticks, plastic guitars & drum-sets, and specialized printers.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
‘S-Rank’ is a term used in games, most commonly awarded at the end of stages with graded missions or side objectives.
Sometimes a co-op game allows the various players to choose their own individual difficulty levels. This is typically implemented by higher difficulty levels causing that player to be able to deal damage less easily and to also receive more damage from enemies.
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