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consists of 12 releases.
Released May 10, 2017
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Used by protagonists when opening a door that is locked, or just for looking really cool.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
On some box art, the main character is facing away.
Contextualized Player Death is when a game includes the player's death in its fiction instead of just treating it as a thing that didn't happen. Mario, for example, doesn't canonically die when the player jumps in a pit, but Destiny's Guardians die and are resurrected constantly, as a core aspect of their identity.
Extra time given to the player after running off a ledge and before actually falling.
These games let players see the credits without needing to play the game first.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
A masochistic treasure chest. Rewards the player with valuable items and gold, but also places a one-hit kill curse on the player who opens it.
A special challenge mode offered by some games in which players test themselves against a predetermined scenario, which changes each day.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
A digital distribution platform operated by Epic Games.
A door that players must go through to exit the level
The last boss you face in a game, usually representing the final climax of the game.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Weapons that use a freezing effect to damage opponents, slow them up, or freeze them solid.
A feature in some games on the GOG.com service. Unlocked only while using the GOG Galaxy client.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Google Play's subscription service that includes games and various other apps.
The ground pound is a move where a person in midair somehow makes themselves strike the ground with more force than if they had merely landed. Popularly known as the "butt stomp" due to Super Mario 64's variant, which appeared as though Mario was attacking foes with his rear end.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
Somebody wrote or drew a message on the wall, maybe it was in blood, maybe they had a marker handy; but now here you are, reading it.
A style of action-adventure gameplay revolving around exploring a labyrinth with the necessity of locating new items and equipment to progress beyond otherwise impassable obstacles. The concept is named for its common usage in the Metroid and Castlevania franchises. While the term most commonly refers to 2D games, it can also refer to 3D games.
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