688: America and Azeroth
A Relaxed Friday Stream - 06/04/21
E3 2021: Commit the Cool Crime of Surfing in Whitewater Wipeout
E3 2021: Classic Platforming and Cute Outfits Await in Kitsune Tails
689: Touch the Crank
6/11/2021: BACK ON TRACK
The Community Spotlight 2021.06.05
The 12th Annual E3 Banner Contest
The Community Spotlight 2021.05.29
The Community Spotlight 2021.05.22
New Logo Mug
Interlocking Dad Hat
consists of 21 releases.
Released Sep 06, 2011
Used by protagonists when opening a door that is locked, or just for looking really cool.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Games that ask the player whether they are sure about the decision that they have just made.
These games let players see the credits without needing to play the game first.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A non-interactive sequence within a game most often used for plot advancement.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Any object or illusion used to draw an enemy's attention, in order to lure the enemy or distract from the user's activities elsewhere. Both players and enemies have been able to create decoys in many games.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Software providing high fidelity facial data for AAA video games.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
A tattoo that is on a person's face. They are said to make one look more bad-ass and cool.
Games that can link up to Facebook for additional features.
This concept is for games where at least one of the main characters is female.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
The First-Person Regain Consciousness is regularly seen in First-Person-Shooters.
A feature on Xbox Series consoles that allows backwards compatible games to run at a higher framerate than on the original consoles.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
February 1st, 2014.
A screen where players can adjust the luminance value of a game's visuals. This is common in horror games.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
Games in which players are guided through the game by characters via radio communication. Extremely popular narrative device and game mechanic in the current generation of video games.
The use of everyday objects as weapons of destruction, often combination.
A gameplay mechanic allowing players to store their items and freely carry them around.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
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