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Game » consists of 4 releases. Released Nov 15, 2001
The Izuna Drop's origin began in the 1969 manga called Ninpu Kamui Gaiden OP (The Legend of Kamui). Kamui learned this move from watching weasels leap from trees and attack birds. Many fictional ninja and/or video game characters use Kamui's move to this day, such as Vega (Street Fighter), Ryu Hayabusa (Dead or Alive / Ninja Gaiden), and Kage-Maru (Virtua Fighter).
Jeet Kune Do is a martial arts ideology created by Bruce Lee. This ideology can be seen in video games, often by those who combine different martial arts.
This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Karate is an umbrella term for a wide range of martial arts originating in pre-Japanese Okinawa.
Female ninja.
Games released coinciding with new hardware.
In some action oriented videogames, the player is able to launch enemies into the air, and can sometimes proceed with follow-up attacks.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
A fighting area that possess multiple locations, which can be gained by one player striking the other at specific locations with a powerful move. One character proceeds to the next arena unwillingly, and taking damage. The other player follows the first player and does not take damage. Fighting then resumes until the match ends, or perhaps until the next transition into yet another area.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Nudity is qualified as either exposed buttocks, breasts, or genitalia or general lack of clothing. Video game nudity is largely a rarity outside of the PC market.
Everyone that is born has parents. These games feature adults with children of their own.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Games where pressure sensitive buttons play an important part.
Characters that are designed to be scantily-clad.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
A competition between brothers and sisters.
Common concept in 3D fighting games that allows you to side step around your opponent avoiding his attacks.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
Spamming, in video games, refers to the rapid, repeated use of the same item or action. For instance, "grenade spamming" in COD4 is the act of a player throwing a large amount of grenades in succession into an area so that they may get a lucky kill or simply distract the enemy.
When a character wears sunglasses even in the dark, or the player is rewarded for doing so.
Some games force you to try and survive as long as possible without losing, or tasks you with surviving a certain number of "waves" of enemies before granting you victory.
A disembodied voice that narrates or announces certain game aspects, like the round counts in fighting games or instructing the player to select a character.
Multiple fighters/people ganging up to fight another fight/group of fighter.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
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