I think Case Zero is great. This new idea of playing a prequel to a new release sounds fishy on paper, but I can't complain with a $5.00 price tag. Case Zero, from what I've played so far feels like a streamlined Dead Rising game.
Although I will have to wait until I see the full length to label this game as "awesome".
Dead Rising 2: Case Zero
Game » consists of 2 releases. Released Aug 31, 2010
The downloadable prologue to Dead Rising 2 (exclusive to the Xbox 360) gives players a taste of the new "Combo Weapon" mechanic, as Chuck Greene must escape the zombie-infested rural town of Still Creek while preventing his daughter from succumbing to the zombie plague.
What do you think about Case Zero?
I'm really enjoying it and I agree at the price you really can't be tooooo cynical about it. I think maybe the style of the game helps a lot though, having a big sandbox full of zombies and ways to kill zombies is just flat-out appealing, but if it were more like a vertical slice of a more linear game I think I'd be less happy paying $5 for it, maybe.
I was loving it but then I died and had to start way back to 4pm [game time] because I thought the game was autosaving... apparently not, made me remember how crap the save system was in the first Dead Rising, but oh well, I'll just have to save very often.
Survivors are very much improved, had absolutely no trouble escorting them from one place to the next.
Town is a little bit smaller than I had hoped but it's still nice to kind of play DR2 before it actually comes out, I wish they weren't so time limit orientated this time around though, I don't like time limits in games, it's not a game breaker for me with this but I still wish it wasn't there, I just want roam around at my own will with no time constraints.
It reviewed well over at Joystiq and I thought, hey for $5 why not? But then I started thinking, is it really just a demo or....? Anyone care to share their thoughts? Funnily enough, I haven't even considered buying the retail game.
Bucket + power drill = Epic win
Rake + Battery = PP galore!
Propane tank + box of nails
Newspaper + Whiskey = Molotov cocktail!
Shotgun + the thing that you poke hay with... The name has totally escaped me, I haven't tried it yet but I'm pretty damn sure that's a combination.
Can't think of any others yet.
how long is case zero? im definitely going to get it. i loved dead rising even though i never finished it. i got to where the swat guys come which is basically the end. but i really want dead rising 2 and from what ive heard you can take your guy from case zero into dead rising 2?
The quicklook has me pretty convinced.
I was never a huge fan of the original, mainly because my gaming time is too limited to waste on not making it to a save point. The Case Zero quicklook has tempted me to give Dead Rising yet another shot (this will be attempt 4 or 5?).
I want to like it so bad.
So far I was liking it but the time seems to be going by awfully fast in the game. Shortly after finding the bike parts & opening the pawn shop it seemed that the time just flew by in the game (but not while playing it). Still clueless on finding any of the bike parts or some of the side quests (treasure in the alley & finding the key to the shed). Guess I'll have to restart it & maybe hit level2 as there's a bit of a mess after you give your daughter the zombrex & I had no weapons on me which made it all a little awkward.
The misconception that it was a demo is what I think created the outrage. It definitely isn't a demo. To call it "pre-LC" is more apt. I don't know if the gaming press was fed the word "demo" or not, but using that term for it seems like a big mistake.
To put it in perspective, you'd pay $7-$10 for some Dragon Age DLC and get about an hour or two of gameplay out of it. If the concept Dead Rising appeals to you at all, you could get a lot more than 2 hours of fun out of this for $5.
Personally, I'd still call it a demo." The misconception that it was a demo is what I think created the outrage. It definitely isn't a demo.
...but I'm cool with the concept of paying five dollars for any demo that took as much work as this one appears to have taken, has this much gameplay, this level of original content, points/trophies, and is a cool little add-on to the full game as opposed to being a little chunk of it.
Damn Office Job. I will not be home until later tonight to try the game. I am glad you guys are enjoying it.
Somebody will probably ask this at some point so: The boss song is Celldweller - The Best It's Gonna Get
Okay, I just downloaded it and have been playing a bit. Seems pretty cool, I like it so far. Only thing tho, I have it dowloading the dead rising webisodes and everytime a download finishes and pops up telling me it's done, the game dumps me back to the intro. Lost all my progress >_< Anyone else have this problem whilst downloading something and playing?
I think it's a pretty good, holding me off while I wait for DR2.
400 MS points is a steal when it lasts longer than games like Limbo.
I never played the first one so im new to this game. I found it very fun though i really miss a dodge or sidestep alternative. You can wiggle your way outta zombies, but when im at the boss i have no means of moving out of the way of his shot gun or other attacks. Dunno if there is something im missing.
So, after my initial response here, I've spent a couple more hours with the game:
-loading screens are far too frequent
-loading times are rather long
-AI companions still can't handle themselves
-there are a lot of ugly textures in this game
-the range of available (useful) items is really small
-the game's biggest drawback is the clock. There is really not a lot of time to explore every corner of the map or just wail on zombies for half an hour.
+at the amazing price of 5 USD, this game still offers great value.
For $5, this is a pretty cool little game with a substantial amount of content in it. However, not being a fan of DR1 due to the constant time constraints, the time in here as well is the only thing keeping me from really enjoying it. There seems to be a lot of shit to do, and just like the original, no time to do any of it in, which I cannot stand. I don't really understand why the passing of time in the game's clock cannot be slower. It would make the experience way more fun and flexible.
Other than that, the game is fine. Not much has changed from the original. The individual game mechanics are serviceable enough, but everything comes together nicely.
" For $5, this is a pretty cool little game with a substantial amount of content in it. However, not being a fan of DR1 due to the constant time constraints, the time in here as well is the only thing keeping me from really enjoying it. There seems to be a lot of shit to do, and just like the original, no time to do any of it in, which I cannot stand. I don't really understand why the passing of time in the game's clock cannot be slower. It would make the experience way more fun and flexible. Other than that, the game is fine. Not much has changed from the original. The individual game mechanics are serviceable enough, but everything comes together nicely. "While the passing of time totally makes the game what it is, I agree that there should be an option to set the speed at which time passes. They could treat it like a cheat and make it turn off achievements and what-have-you, but I think the game would be a lot more fun to play maintaining the mechanics while making it less stressful and allowing you more downtime to play around.
I'm having real trouble with the boss fight, any tips? Is there some sort of a sidestep mechanic?
I'd like to know when Capcom is going to stop making videogames with zombies in them that feature an onslaught of outdated controls and mechanics?
It sounds harsh, but it's frustrating. I don't buy the fact that the save system is still the same. The controls are a mess and don't make a lot of sense. Why doesn't Chuck Greene have a sprint button now? It seems to make sense when you're surrounded by zombies to maybe, uh, I don't know, haul ass? Also, the placement of the car parts doesn't make any sense. If I'm looking for a tire, it makes the most sense to, gee, I don't know, put the location of it in one of the fucking garages? Put some sort of blockade in front of the location so I have to figure out how to get to it if they think it will be too easy to figure out. If they are going to be in random places, there should at least be a hint or two available to give you SOME sort of direction for you to look. Also, why can't I place a waypoint on my map and just GO to it? Why do I have to flick back to the map every 15 seconds to make sure I'm going the right way?
It sounds harsh, but bad game design is bad game design. I could forgive Resident Evil 5 because they at least made some decent changes. This is pretty inexcusable. Unless I am severely misinformed, Dead Rising 2 is basically going to control the exact same way. C'mon Capcom, step your game up. :/
EDIT: I just took a look at the guide that showed the locations of the bike parts. It's not as bad as I thought, but most of that stuff is still pretty inexcusable.
" @AndrewB: I hate the time restrictions as well, but it's obviously so you don't spend hours and hours playing Case Zero instead of actually buying DR2 and playing the full game. I'm having real trouble with the boss fight, any tips? Is there some sort of a sidestep mechanic? "I died a couple times before realizing you can run back into the garage (he won't follow) and eat food to heal up. It doesn't reset the fight or anything, but the fight is still on a timer. Mostly, though, I used a sledgehammer. Let him get close, move away as he attacks, then swing for the fences.
Just completed it and thought it was great. Chuck doesn't feel nearly as oafy and cumbersome as Frank West did. Unlike some of the people here I thought the controls were fine, and a definite improvement over the first game. It just feels less.. clunky. The inventory and save systems are still the same, time management is important, you can rescue survivors, OJ still refills all health, PP.. basically this is the sequel to Dead Rising for better or worse. Some of the things people bitched about with the first aren't fixed (at least in Case Zero) but I didn't find much fault with the first game to begin with. Companion AI from what I experienced seems better than the first, but I only escorted 5/12 in my first playthrough so I'll have to play around with it a bit more.
Don't really feel like writing too much more about this but I found it to be enjoyable and totally worth the $5. Can't wait for late September for this to drop. In the meantime I'll replay Case Zero a few times.
Fake edit: Definitely getting this for the PC. After not using my 360 for a while I forgot how ass it looks in comparison. Thank God for a PC release. Any idea if 360 progress will be transferable to a PC copy? I'm assuming so due to the game using GFWL.
I had fun with it and the price was very reasonable but over all it convinced me not to buy the game. I saw what I needed to see with it, and I don't want to deal with lameass time limits anymore the entire game. So over all, I'm happy with the purchase, but I don't know if the developers should be, given that they traded 45$ for 5$.
It's unfortunately raised some concerns about Dead Rising 2, among other things. Firstly the most frustrating thing I could envision - if it does come to fruition - is having to constantly be scavenging for Zombrex in order to give Katey a shot every 12 hours, which considering how scarce they seem to be and how quickly 12 hours will probably pass in the main game could get quite annoying.
Also while it's good that you can move and shoot, only being able to travel by means of a casual jog is very disappointing, hopefully faster means will become available in Dead Rising 2. And finally, not to berate the combat anymore but the boss fight is severely stacked in his favour. Superfluous health bars are one thing, but to be sniped by a shotgun from a large distance whilst trying to get behind cover only because you can't run fast enough is aggrivating to say the least. And the timer feature can be a hit or miss depending on what your doing in game.
I think though that multiple playthroughs are essential because in trying to do everything on my first playthrough I ultimately accomplished nothing.
I'm really interested in Chuck for some reason. More interested than I am in Killing zombies. I'm probably only going to buy the game just to see what will happen to Chuck and Katy.
P.S.: I......FCKING.......HATE........THE......TIME MANAGEMENT!!!!!! Why do they insist on having it????? There are other complaints but this is the only one that really pisses me off.
This is just a hunch of mine, but I'm banking on Katey not being around for the large majority of the game, maybe just at the beginning, unless it's already confirmed otherwise. For one, yeah it'd be annoying as hell to find and administer Zombrex every 12 hours. Second, a big favorite in the zombie genre is to have a young family member get infected and then die, or force the surviving family member to take them out, which I could see occuring. Original Night of the Living Dead anyone? Third, the end of Case Zero. Not too big spoilers at all but I'll spoil it anyway.."having to constantly be scavenging for Zombrex in order to give Katey a shot every 12 hours, which considering how scarce they seem to be and how quickly 12 hours will probably pass in the main game could get quite annoying. "
e: Seems Zombrex is central to the main game and Katey is indeed integral to the plot. Damn, thought I was on to something. Hopefully they handle that side of the game well, it could indeed be a dealbreaker if implemented poorly (Otis anyone?) Speaking of him, I loved Otis' replacement - that cowboy guy on top of the building with the assault rifle. Man that was a lot easier to deal with. I'm hoping the main game has a similar system in place.
I understand that people are raging about the time management, but it will make the game more replayable. If you play it through once you will miss/fail some quests but then you can replay the game with the character you ended up with and you know where you need to be and where to find stuff. In DR1 you could pretty much annihilate a horde of zombies with your fists or walk on them in the second round.
Controls feel kinda weird at first but I got used to them. Not sure it's identical to the original Dead Rising, it's been so long. I remember the first controlling better or maybe it was because I was higher level and running faster.
I think it is great. The price is right and I love the fact that my level will carry over. It manages to be both a demo and a prequel at the same time.
Two thumbs up for Capcom!!
I am really digging it even though i didn't care for the first one to much. I just couldn't stand the AI from in the first game. I haven't played to much of case zero so I am wondering if the AI is any better. Unlike a lot of people I really like the time management part of these games. I feel it gives me more of a sense of urgency and makes me make certain decisions because of it. It always annoyed me how in other games there is suppose to be this urgency because the world is ending or whatever but the character is perfectly fine with doing all these side quest with no consequence.
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