dont know if its any good since its only on xbox and thats the only thing i hate about it but it all sounds good and i can only feel great about the game dr2 comming to sp3 finaly cant w8
Dead Rising 2: Case Zero
Game » consists of 2 releases. Released Aug 31, 2010
The downloadable prologue to Dead Rising 2 (exclusive to the Xbox 360) gives players a taste of the new "Combo Weapon" mechanic, as Chuck Greene must escape the zombie-infested rural town of Still Creek while preventing his daughter from succumbing to the zombie plague.
What do you think about Case Zero?
" Is no one else having this disconnect glitch? When I hit zombies with certain weapons or get grabbed, my controller disconnects. It keeps happening and no one else seems to be getting it! Does i only affect the trial? I might not get this if it happens in the full game! "I think you're controller's out of batteries.
It's excellent for the price but it's all the Dead Rising I can take until they take away the timer. It takes so much away from the whole game because I just want to go round killing zombies.
The one thing I really noticed is how improved the 'Survivor' AI is, they seem to actually be able to navigate the zombie hoards unlike the original Dead Rising where they run straight into a massive crowd and get themselves killed. Case Zero is very short but I think it justifies the price and has totally sold me on Dead Rising 2.
I played it for what was meant to be 5 minutes, half an hour later I turned my xbox off. From the short time I messed around with it its good so far :D Ill probably enjoy it more the longer I play it.
Problem though, got the ishnay for the girlnay but can't give her it.
o.o If that makes sense...
Loved it, can't wait for the end of the month, etc.
My biggest surprise was that they seem to have actually fixed the damn text issue (presumably it will be the same size in DR2 itself). Now I can see everything clearly.
I feel like it's pretty great. I only put about an hour of my time into it last night, and had a lot of fun with it. The survivors you can escort around seem considerably smarter than those in this game's predecessor. I gave one dude a sniper rifle, and he climbed up onto a vantage point and started taking out some zombies while I stood still and even while I started laying out some undead around him. Then when I started moving whole-hog toward the gas station, he packed it up and caught up to me. I found that all pretty interesting and oddly immersive.
Ironically, my only worry is that Chuck Greene is a little too "real" of a character. The whole opening and interaction with his daughter made you connect to him as a character and his plight. So when I went through the normal Dead Rising process of constructing a drill-bucket and rampaging through a bunch of zombies in a sundress and cowboy hat, it feels very strange. Less of a light-hearted romp than the previous game was.
Compared to Frank "I've covered wars you know" West, I was less comfortable ignoring the plot and screwing around with Chuck. Strange complaint, I know, but it was what really jumped out at me as I messed around.
But overall, can't wait. The multiple save slots reduce some of the problems, but I'm glad they kept the structure of the last game. After I leveled some I grew to love the challenge, though never was able to 100% it. I do hope they took the complaints to heart and insert some sort of sandbox zombie-killing mode, but beyond that looks great.
All things considered it's pretty good.
http://www.giantbomb.com/dead-rising-2-case-zero/61-30018/user-reviews/?review_id=16365
" @larryrules138: Who was Otis again? "Otis was the black dude who stayed in the maintenance saferoom who kept calling you on the radio over and over and over to tell you about survivors you can escort. If that was the extent of it it'd just be a minor annoyance, but what compounded the problem was you were unable to fight while taking his calls, and they were CONSTANT. In Case Zero they just had that cowboy on the roof with the assault rifle who you could approach if you wanted to learn about survivors, which is a lot less intrusive and annoying and it actually makes the survivor part a little harder time-wise.
Speaking of time, I really like the time restriction despite everyone else seemingly hating it. As DeShawn2ks said, it makes the game feel a lot more urgent and adds more to this apocalyptic atmosphere. If you had all the time in the world it'd be totally antithetical to an end-of-the-world scenario. No world-ending story is filled with unlimited time to smell the roses, it's always rushed, and that's what makes these games feel more genuine. If you want to mindlessly kill zombies, go play Left 4 Dead. That's not what this series is about, it's deeper than that.
I liked the first game...for about an hour. The time limit thing (and Otis. Goddamm you Otis) really kept me from enjoying it. It's the same with this one. It's slightly less clunky than the first game, I'll give it that. It may end up having a better story, too. But in the end, I'll probably just pick up Dead Rising 2 anyway, since I wanna make every combo weapon possible. And bash in some zombie skulls.
The game is cool (and an easy S-rank) The only real problem with it is that it would be able to be completed in about 10 minutes if it wasnt for the fact certain survivors only appear after a set abount of time on the clock has passed . Also saving all the survivors, getting all the bike parts and killing the psycho doesnt really give you anything extra to play around with. The tools they give you are probably a very small percentage of what the full game will offer but theres a really good amount to mess with. My biggest problem now is that due to it being so similar to the first game I'm a little hesitant about buying it full price on it's day of release. The zombie killing/timed sections seems like more of the same and the only real draw for me seems to be the story between Katey and Chuck... The story sequences between them in this small snippes are unexpectedly very well told.
" I understand that people are raging about the time management, but it will make the game more replayable. If you play it through once you will miss/fail some quests but then you can replay the game with the character you ended up with and you know where you need to be and where to find stuff. In DR1 you could pretty much annihilate a horde of zombies with your fists or walk on them in the second round. "The things is, I want the game to be fun the first time around. If I don't there's no way I'm going in for a second round.
Apparently 328,290 bought this game in its first week, so we can probably expect more companies to do the same in the future.
Capcom did very well with this, and as long as companies stay at the $5 price-tag I don't mind.
Hell, even 6,111 (in writing moment) players on GiantBomb have linked their achievements to their profile.
The load times are just killing this game for me. For something that isn't streaming off a disk, the number and length of loads is egregious. They aren't minutes long or anything, but they happen all the time. I also have some issues with the camera, but I think it's the load times that will ultimately prevent me from investing in Dead Rising 2. I can't imagine playing an entire game like that.
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