Dead Rising 2: Two Chucks Are Better Than One

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Jeff

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Edited By Jeff  Staff

 Chuck's default look.
 Chuck's default look.
Man, Fortune City is utterly effed. This sealed off casino/mall/resort paradise sort of place was meant for vacationers, not zombies. But, unsurprisingly, it seems a lot more fun when it's full of the droning, slumped masses of the undead. Dead Rising 2 is coming along, and it feels like it's coming along quite well.

For a game that's running on an entirely different engine, it's almost shocking how much Dead Rising 2 feels like the first game. The way Chuck Greene moves and the timing of your attacks feels right on, and people that played the first game to death will be able to jump right in and get down to business. Of course, that's not to say that DR2 is the same game.

For its annual "Captivate" event, Capcom showed off the game's cooperative play, which allows two players to jump in and play through the story mode together. Dead Rising 2 doesn't weave this co-op mode into the storyline at all, which is a little disappointing, but the action certainly changes. Using one player to lure the zombies together (say, with a toy helicopter that makes annoying siren noises that zombies can't ignore) while the other burns them down with a makeshift flamethrower is extremely satisfying.

In the co-op, both players will play as Chuck Greene, though the game's wardrobe variety will at least give you plenty of opportunities to stand out from other players online. Cutscenes, as well, will only show one Chuck--in this case, the player that triggered the stoppage will see his or her character. Additionally, only the hosting player sees any real progress in their story. Joining players certainly don't leave empty-handed, though. Any PP (that's prestige points, in case you forgot) and money earned during the session will stick with the joining player. Since you'll collect PP to gain levels and new abilities, this sounds like a totally viable way to beef up your Chuck.

"Beef up your Chuck" sounds kind of gross, but I can't quite figure out why. Anyway, moving on.

 DOUBLECHUCKS
 DOUBLECHUCKS
As you've probably seen before, the combo weapons are a huge part of Dead Rising 2. Combining run-of-the-mill objects to create new, horrifically deadly devices gives a new set of incredibly messed-up ways to kill zombies. Here's a quick list of some of the combos I saw.

  • Combining a flashlight with a computer case gives you a taser-like device that also hacks ATMs, forcing them to spit out tons of cash.
  • Combining a flashlight with gems gives you a... uh... laser sword. Beam katana? Light... saber? Something like that.
  • A beer bottle and a construction hat gives you a sweet beer helmet, which you can use to restore your health. But if you drink too much, you'll start throwing up at random. Zombies slip on your puke. Of course.
  • A Servbot helmet and the blades from a toy helicopter give you head-mounted blades that chew zombies up.
  • A machine gun and a toy bear creates a sentry that targets zombies... as long as the bear is facing them.
  • Strapping a fire extinguisher to a squirt gun fires balls that freeze zombies, setting them up for a quick shatter.

From talking to the guys developing the game out at Blue Castle Games, the list of crazy weapons sounds like it goes on and on. The game will apply the same sort of time pressure found in the previous game, and you'll have an opportunity to lead multiple survivors around. Can you juggle eight survivors at once? You'll have to if you want all of the achievements. While you're at it, plan to kill over 101,000 zombies in one run. Brutal. There aren't many story details out there yet, but Chuck will be protecting his young daughter, and I was also able to fight off a couple of sword-wielding women who clearly blame Chuck for this new outbreak.

Dead Rising 2 is scheduled to ship to stores on August 31.    
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Jeff

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#1  Edited By Jeff  Staff

 Chuck's default look.
 Chuck's default look.
Man, Fortune City is utterly effed. This sealed off casino/mall/resort paradise sort of place was meant for vacationers, not zombies. But, unsurprisingly, it seems a lot more fun when it's full of the droning, slumped masses of the undead. Dead Rising 2 is coming along, and it feels like it's coming along quite well.

For a game that's running on an entirely different engine, it's almost shocking how much Dead Rising 2 feels like the first game. The way Chuck Greene moves and the timing of your attacks feels right on, and people that played the first game to death will be able to jump right in and get down to business. Of course, that's not to say that DR2 is the same game.

For its annual "Captivate" event, Capcom showed off the game's cooperative play, which allows two players to jump in and play through the story mode together. Dead Rising 2 doesn't weave this co-op mode into the storyline at all, which is a little disappointing, but the action certainly changes. Using one player to lure the zombies together (say, with a toy helicopter that makes annoying siren noises that zombies can't ignore) while the other burns them down with a makeshift flamethrower is extremely satisfying.

In the co-op, both players will play as Chuck Greene, though the game's wardrobe variety will at least give you plenty of opportunities to stand out from other players online. Cutscenes, as well, will only show one Chuck--in this case, the player that triggered the stoppage will see his or her character. Additionally, only the hosting player sees any real progress in their story. Joining players certainly don't leave empty-handed, though. Any PP (that's prestige points, in case you forgot) and money earned during the session will stick with the joining player. Since you'll collect PP to gain levels and new abilities, this sounds like a totally viable way to beef up your Chuck.

"Beef up your Chuck" sounds kind of gross, but I can't quite figure out why. Anyway, moving on.

 DOUBLECHUCKS
 DOUBLECHUCKS
As you've probably seen before, the combo weapons are a huge part of Dead Rising 2. Combining run-of-the-mill objects to create new, horrifically deadly devices gives a new set of incredibly messed-up ways to kill zombies. Here's a quick list of some of the combos I saw.

  • Combining a flashlight with a computer case gives you a taser-like device that also hacks ATMs, forcing them to spit out tons of cash.
  • Combining a flashlight with gems gives you a... uh... laser sword. Beam katana? Light... saber? Something like that.
  • A beer bottle and a construction hat gives you a sweet beer helmet, which you can use to restore your health. But if you drink too much, you'll start throwing up at random. Zombies slip on your puke. Of course.
  • A Servbot helmet and the blades from a toy helicopter give you head-mounted blades that chew zombies up.
  • A machine gun and a toy bear creates a sentry that targets zombies... as long as the bear is facing them.
  • Strapping a fire extinguisher to a squirt gun fires balls that freeze zombies, setting them up for a quick shatter.

From talking to the guys developing the game out at Blue Castle Games, the list of crazy weapons sounds like it goes on and on. The game will apply the same sort of time pressure found in the previous game, and you'll have an opportunity to lead multiple survivors around. Can you juggle eight survivors at once? You'll have to if you want all of the achievements. While you're at it, plan to kill over 101,000 zombies in one run. Brutal. There aren't many story details out there yet, but Chuck will be protecting his young daughter, and I was also able to fight off a couple of sword-wielding women who clearly blame Chuck for this new outbreak.

Dead Rising 2 is scheduled to ship to stores on August 31.    
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Yummylee

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#2  Edited By Yummylee

Bleh, that's kinda sucky. Even with the vast amount of cosmetic customisations Chuck has available. Since the coop character doesn't even factor into the story. Frank West would of been a fun coop buddy just for some extra awesome.
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vunna

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#3  Edited By vunna


I can't wait to get obsessed with this game like the first one.  So much fun but the co-op sounds strange and like it was tacked on at the end like some kinda rush job. 

Hopefully it will be better in game than how it sounds.

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SeriouslyNow

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#4  Edited By SeriouslyNow

Jeff, that is sounding more and more attractive every time I hear about it.  Oh, I meant the game and not your Chuck, just in case you were at all concerned.

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diatron

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#5  Edited By diatron

Servbot helmet confirmed then?

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Harletron

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#6  Edited By Harletron

Oh yeah, flashlight plus gems. That's how the Jedi do it, didn't you know?

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Dad_Is_A_Zombie

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#7  Edited By Dad_Is_A_Zombie

The news gets worse and worse for true Dead Rising fans. This sequel gets further away from the heart and soul of the original the more news that comes out. My all time favorite game is turning into just another fuckin' zombie game. What a shame...

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Red12b

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#8  Edited By Red12b

Those weapons are totally FUCKING AWESOME! 

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zyn

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#9  Edited By zyn

Hell Yeah, Co-Op!

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MightyMayorMike

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#10  Edited By MightyMayorMike

Honestly, I'm happy to hear about any form of co-op for this, so I'm pumped. It's kind of a bummer that it's not a fully feature story-driven co-op, but at the same time that doesn't bother me all that much with a game like Dead Rising. It sounds really fun.

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AuthenticM

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#11  Edited By AuthenticM

Sweet.

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Shabs

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#12  Edited By Shabs

They haven't talked about the mission structure.
 
If the mission and save structure are the same, then screw this game.  Grinding sucks and timed missions suck and it made the first game an exercise in frustration when it had so much potential.

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Darksaw

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#13  Edited By Darksaw

I don't mind about the progression so much, this will be so fun in coop!

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TerraDelu

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#14  Edited By TerraDelu

"  Zombies slip on your puke. Of course." 
 
 
yes.

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recroulette

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#15  Edited By recroulette

This looks like a game of experimentation. 
What can I create with these items.  
 
Should be fun.
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#16  Edited By skrutop
@Abyssfull said:
" Bleh, that's kinda sucky. Even with the vast amount of cosmetic customisations Chuck has available. Since the coop character doesn't even factor into the story. Frank West would of been a fun coop buddy just for some extra awesome. "
Hmm...DLC?
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#17  Edited By MysteriousBob

I hated the first game, but loved the concept. Hopefully this will be better. I can't say no to any game that has a sentry gun in it.

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sweep

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#18  Edited By sweep  Moderator

So stoked for this game! I smell an S rank :D

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CornontheCobbe

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#19  Edited By CornontheCobbe
@AuthenticM said:
" Sweet. "
Nicely put.
 
@Sweep said:
" So stoked for this game! I smell an S rank :D "

Oh god, considering how hard it is for me attempt to S-Rank the first one, i wonder how hard this one will be :S
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ZmillA

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#20  Edited By ZmillA

the more I hear about this the better I feel. It looks like it will have the soul of the first game :)

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GritsNGravy

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#21  Edited By GritsNGravy

I can't wait, wow coop, I hoped but didn't expect it from this game.
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#22  Edited By haggis

" The game will apply the same sort of time pressure found in the previous game..."
 
Bzzzt. Fail. Off my list of games to buy. There's nothing worse in a game than feeling rushed for no particular reason. That's how the first game was. I recently went back to play Dead Rising again to see if I really hated it as much as I did the first one and ... yup. Honestly, the game itself wasn't a problem. I liked being able to run around and kill zombies. But between the broken save system, the constant need to ferry dumb-AI civilians around and the time limits, all the fun got sucked right out of it. Apparently they're not going to fix this, so I'm done.
 
Seriously, what is it with games that require you to be on time? It seems a lot of games lately have been getting bogged down in crap like this that makes the game a pain in the ass to play. Games should not be a chore. It's all well and good to have timed events (races, etc.) even though I generally avoid them if I can. But to structure a whole game around it, when the game tries so hard to make you want to run all over the place and kill zombies? It's like they don't understand what people liked about the first game.

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Rhaknar

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#23  Edited By Rhaknar

those weapon creations sound fucking ridiculous... in an AWESOME way :D

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#24  Edited By darkjester74

 "The game will apply the same sort of time pressure found in the previous game"
 
Instant fail, imo.  Made the first game almost completely unenjoyable for me.  Too bad.

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#25  Edited By JiuJitsuka85

The time mechanic was great and a good reason for multiple playthroughs.
I think the haters are just unable to actually manage time and start to cry like little girls when confronted with a deadline.
 
I say thank you to capcom for having the balls to keep the time element as it's not something that's "mainstream"

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The_Joker

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#26  Edited By The_Joker

Does anyone know if the coop is Live only? I like to get my splitscreen on now and again.

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#27  Edited By NathHaw

Kinda bummed about the time pressure.  Oh, well, I'll still play it, because I really liked the first one.  I hope the escort missions aren't as bad.

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#28  Edited By MordeaniisChaos

lol, I enjoyed the ligthsaber one. Gems indeed.

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#29  Edited By MikkaQ

I kinda like it when the co-op is left unexplained. Like in Halo when you had TWO of the "last" spartans. That always cracked me up.

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Moridin

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#30  Edited By Moridin

Instantly bummed out when I read "the game will apply the same sort of time pressure found in the previous game." Ugh...

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jasius

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#31  Edited By jasius

I hope Chuck dons the habit like a sister, NUN CHUCK! woka woka!

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#32  Edited By Skald

Two Chucks = Nunchucks?

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#33  Edited By MeatSim

Some duel chuck action, nice.

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#34  Edited By TheMustacheHero

So it's Dead rising with a new map and you can mix weapons...  :/
 
Also stupid time deadlines sucked in the first one. Terrible idea and they kept it. WHAT THE FUCK?

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#35  Edited By TosspoT

co-op= awsum

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#36  Edited By Milkman

Man, the weapon combo system sound fantastic.

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#37  Edited By EeTMeeL
@Abyssfull: Did you not play the Co-oP in Saints Row 2? The second player doesn't factor into the story at all.  nonetheless, it was the most fun I have had playing a Sandbox game, period.  I can only imagine the hours I will spend zombie killing with my broski.
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#38  Edited By Bionicicide

I want to keep the list of combos a secret until I play it for myself (if I ever do, co-op does sweeten the deal), but thanks anyway.

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EvolutionX0

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#39  Edited By EvolutionX0

I always wanted dead rising to have co-op! Really exited to see some more details about this.

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#40  Edited By TackleMeElmo

"The game will apply the same sort of time pressure found in the previous game..."
 
Although I fully enjoyed the time trials and playing the snuff out of Dead Rising, I know a lot of buddies who picked up the game; didn't feel quite as strongly about being pressured to be some place at the right time or else. I remember talking to my friends about the fourth day and them responding to me, "What fourth day?". Capcom, I'm not going to tell you to get rid of the time trials, because that would destroy what some of the hardcore fans loved about the first one. But at least make it an option to play without it, so others can fully appreciate this game, 'kay?

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Yummylee

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#41  Edited By Yummylee
@EeTMeeL:
Yeah but you created your own character in saints row 2.. 
Dead Rising 2 still has you playing as just another Chuck Greene, just maybe with some different threads.
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#42  Edited By MistaSparkle

Definitely buying this now! 

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#43  Edited By NTM

This game may be better if you don't have to restart the stupid game over and over again to beat it, when the all endings just kind of sucked and wasn't worth anyones time other than really huge fans. -shrugs- Best part about the original was the crazy ass characters. Hopefully this is just plain out better. Skip for now...
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#44  Edited By SOLUSDEATH
@darkjester74 said:
"  "The game will apply the same sort of time pressure found in the previous game"  Instant fail, imo.  Made the first game almost completely unenjoyable for me.  Too bad. "
I actually really enjoyed it in the first game, added a kind of pressure to the game most others don't have. Screw all of y'all who think they should do away with it, it's one of the things that made Dead Rising.
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Oscar__Explosion

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#45  Edited By Oscar__Explosion
@The_Joker:  According to this: 
http://kotaku.com/5518479/dead-rising-2-lets-you-play-through-with-a-buddy?skyline=true&s=i
 
There will be no split screen co-op
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#46  Edited By LiquidElite
@Jiujitsuka:  I AGREE also co op has sold this for me
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Hadoken101

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#47  Edited By Hadoken101

I personally hope that there is an option to play without the time pressure mechanic. I hated the fact that it felt like the game was controlling the way I play it. I understand the reasoning of the pressure of time, but it feels as if I have no freedom, which I think is a shitty way to play games.

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deactivated-5c7ea8553cb72

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My first reaction to seeing this on the main page- "Oh My God"!
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haggis

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#49  Edited By haggis
@Jiujitsuka: No, we just want our games to be fun. And rushing around doing things when the game wants us to do them isn't fun. At least, not for everyone.
 
@SOLUSDEATH: It's what made Dead Rising tedious. The game made you play it their way or no way at all. It would have been nice to have an option. I wanted to go and kill zombies but nooooo I had to go all the way across the mall for an appointment. During a game. For many of us who liked nearly everything else about the game, the time-based mission structure turned the game from great to shit. Well, that and the crappy save system.
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#50  Edited By Noremakk
@TerraDelu said:
" "  Zombies slip on your puke. Of course."   yes. "
Brilliant. I'm getting this for sure.

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