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    Dead Rising 3

    Game » consists of 8 releases. Released Nov 22, 2013

    Escape from the zombie-infested city of Los Perdidos, California in the third installment of Capcom's Dead Rising franchise.

    Dead Rising 3 releases 13gb patch.

    This topic is locked from further discussion.

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    metal_mills

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    #1  Edited By metal_mills

    So far no confirmed news what the patch even does but it seems even MS is kinda pissed off by it.

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    I feel like this generation is going to slaughter anyone with a data cap.

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    RonGalaxy

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    Whaaaaat? That seems absolutely insane. I couldnt think of any problem that would require 13gb, unless the game was unfinished/completely broken (which its not..)

    Is it possible that this is new content or something?

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    niamahai

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    Whaaaaat? That seems absolutely insane. I couldnt think of any problem that would require 13gb, unless the game was unfinished/completely broken (which its not..)

    Is it possible that this is new content or something?

    DLC compatibility patch.

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    Hailinel

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    Whaaaaat? That seems absolutely insane. I couldnt think of any problem that would require 13gb, unless the game was unfinished/completely broken (which its not..)

    Is it possible that this is new content or something?

    If it were just new content, I would have thought that some sort of announcement would have been made beforehand. And yet, this is far, far too large for a normal bug fix.

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    nightriff

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    That is....wow. I thought the 2.5 GB NBA 2K14 day one patch was big...

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    TheManWithNoPlan

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    #6  Edited By TheManWithNoPlan

    That's...surprisingly large. Stuff like this makes me nervous for the inevitable future we're heading towards. That would take like half a day on my connection.

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    AlexW00d

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    Probably for upcoming DLC. If these next gen games really are 50GB each then 13gb for some DLC seems fairly small.

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    Yummylee

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    Thread already up, though to be fair his thread title was a little vague, and he didn't put it in the DR3 board either.

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    Flappy

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    The Future!

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    flaminghobo

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    #10  Edited By flaminghobo

    The only time I can think of a time a patch that size being justifiable was The Witcher 2's 'Enhanced Edition' patch. Can't think why Dead Rising 3 would need a patch this big.

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    AlexGBRO

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    did they post patch notes?

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    TechnoSyndrome

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    Wow what a bunch of BS, it's probably for DLC compatibility. If only they'd just included all the DLC on the disc instead so people wouldn't have to download huge patches.... Oh wait.

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    Poppduder

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    That is almost 10% of my bandwidth cap. And no clue as to what actually was updated?

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    EXTomar

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    #16  Edited By EXTomar

    I'm not sure if this goes in the new or old thread but: You didn't want that game anyway....here is an entirely new game to replace it!

    To be clear if it is lost on some: It isn't automatically a problem to have large games with large downloads. It is a problem to have a large game with a large download and then have a large patch with it. It essentially means the game was shipped "pretty borked".

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    bigjeffrey

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    #17  Edited By bigjeffrey

    Patch Notes

    See below for a full list of elements within this title update:

    1. Content for DLC episodes 3 and 4 added as part of this CU.
    2. Various Stability Fixes.
    3. Various Performance Improvements.
    4. Online Stability improvements.
    5. Added a progress bar to main menu while installer is running.
    6. Fixed an issue which could allow the user to overwrite their save file during streaming install while the game is booted.
    7. Fix for missing English VUI command in Multiplayer menu.
    8. Some improvements to item pickups.
    9. Fixed a reproducible issue where the player could get out of the world.
    10. Fixed an issue where music wasn’t present during the streaming install.
    11. Fixed some mission scripting issues.
    12. Fixed an issue which could cause some co-op players to not progress blueprint collection achievements correctly.
    13. Fixed an issue where the UI was not updating properly.
    14. Fixed an issue which caused glass textures to appear low-res.
    15. Fixed an issue which could cause shadows to render incorrectly.
    16. Fixed a texture issue with the Golden SledgeSaw weapon.
    17. SmartGlass stability fix.
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    chaser324

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    #18 chaser324  Moderator

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