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    Dead Rising

    Game » consists of 12 releases. Released Aug 08, 2006

    Freelance photojournalist Frank West struggles to survive a zombie outbreak after being trapped inside the Willamette Parkview Mall. Frank has seventy-two hours to get the scoop of his life while dispatching the undead hordes with anything he can grab.

    A Dead Rising Rant

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    Cincaid

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    Edited By Cincaid

    Yeah, I know what you're thinking. "Why rant over a game that's over 3 years old?". Well, for the most parts, I really enjoyed the game (still playing it, I got it late), and I'm really looking forward to Dead Rising 2. But at the same time there were (are) many times I wanted to throw my controller into the TV, and it's just some issues I really hope they improve with the sequal.
     
    First off, the intelligence (or lack of, rather) of the AI. The zombies are cool, they move and act like most mainstream zombies. But the alive characters...dear lord. Since most of the game is centered around saving and escorting people in the mall, you rely very much on the people you're saving's ability to act. This is more or less non-existant. They'll casually walk into herds of zombies, watch friends get eaten alive, trip over 2-inch ledges, run into doors/walls. I can't count the number of times I've failed scoops simply because the AI I was helping was a utter retard. If Dead Rising 2 will focus as much on escorting/saving people I really hope they'll improve the AI.
     
    Secondly, the whole time-limit thing. I get the point of it, I just don't like it. One moment you're minding your own business, waiting for a scoop to come up. The next moment you're juggling 4 scoops at the same time, all running out within in-game hours. It's a freaking hassle, and it just adds unnessesary difficulty. Now don't get me wrong, I love games with a challenge, but the time-limit in Dead Rising simply makes the game really really hard for the wrong reasons. I also feel that you're too often stressing around trying to save people, when you have a gigantic mall that should be explored and have fun in, rather than running from point A to point B and then back to point A. Especially having the mainquest following a time-limit is retarded, since so many sidequests have to be abandoned due to this. Hopefully this will be removed in Dead Rising 2, or at least make it optional at the harder difficulties.
     
    Thirdly, the voiceacting. I know it's not a serious game with a serious story, but most of the characters that speak have truly horrible voiceactors. Not a big issue, since there's not a lot of dialog, but still annoying as hell. Hopefully some proper voiceactors in Dead Rising 2.
     
    So yeah, I like many more look forward to the next game, but I really hope they realize the things that made the first game sometimes a nightmare to play.
    Also, excuse any spellingerrors, as english is not my native language.

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    Cincaid

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    #1  Edited By Cincaid

    Yeah, I know what you're thinking. "Why rant over a game that's over 3 years old?". Well, for the most parts, I really enjoyed the game (still playing it, I got it late), and I'm really looking forward to Dead Rising 2. But at the same time there were (are) many times I wanted to throw my controller into the TV, and it's just some issues I really hope they improve with the sequal.
     
    First off, the intelligence (or lack of, rather) of the AI. The zombies are cool, they move and act like most mainstream zombies. But the alive characters...dear lord. Since most of the game is centered around saving and escorting people in the mall, you rely very much on the people you're saving's ability to act. This is more or less non-existant. They'll casually walk into herds of zombies, watch friends get eaten alive, trip over 2-inch ledges, run into doors/walls. I can't count the number of times I've failed scoops simply because the AI I was helping was a utter retard. If Dead Rising 2 will focus as much on escorting/saving people I really hope they'll improve the AI.
     
    Secondly, the whole time-limit thing. I get the point of it, I just don't like it. One moment you're minding your own business, waiting for a scoop to come up. The next moment you're juggling 4 scoops at the same time, all running out within in-game hours. It's a freaking hassle, and it just adds unnessesary difficulty. Now don't get me wrong, I love games with a challenge, but the time-limit in Dead Rising simply makes the game really really hard for the wrong reasons. I also feel that you're too often stressing around trying to save people, when you have a gigantic mall that should be explored and have fun in, rather than running from point A to point B and then back to point A. Especially having the mainquest following a time-limit is retarded, since so many sidequests have to be abandoned due to this. Hopefully this will be removed in Dead Rising 2, or at least make it optional at the harder difficulties.
     
    Thirdly, the voiceacting. I know it's not a serious game with a serious story, but most of the characters that speak have truly horrible voiceactors. Not a big issue, since there's not a lot of dialog, but still annoying as hell. Hopefully some proper voiceactors in Dead Rising 2.
     
    So yeah, I like many more look forward to the next game, but I really hope they realize the things that made the first game sometimes a nightmare to play.
    Also, excuse any spellingerrors, as english is not my native language.

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    JJWeatherman

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    #2  Edited By JJWeatherman

    I don't like the time limit stuff either. I have only played it a couple of times but I don't see why everyone loves the game so much. It's alright at best, in my eyes.

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    MrSnow

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    #3  Edited By MrSnow

    Yeah the AI sucks cock and is retarded.I tend to give them good weapons which helps. Go to the knife shop or the antiques store if you are near them.
     
    The time limte is gay but it has a purpose which is to make you reply the game so you can save everyone.

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