It's Humans V. Necromorphs In Dead Space 2's Multiplayer

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Brad

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Edited By Brad

I'm a firm believer that strong single-player action games don't necessarily need multiplayer modes just for the sake of filling out a back-of-box feature list. That said, it's kind of ironic that the first Dead Space didn't have any sort of online mode, since it's one of those rare story-based games whose core shooting controls are so fluid and finely tuned that they actually would have done justice to some kind of multiplayer game type.
 

No Caption Provided

Anyway, Dead Space 2 does have multiplayer, so problem solved. It doesn't look like something that's received the intense level of design that a pure multiplayer game like, say, Left 4 Dead has, though it does share that game's humans-versus-monsters premise. (I'll give credit to Scooter over at 1UP for coining "Left 4 Dead Space" while we played the game at an EA-hosted event recently.)  Four human players battle against four player-controlled necromorphs (plus some additional AI monsters), and then the teams switch sides for the second round. It's a tried-and-true formula that seems to fit the Dead Space milieu pretty well, from the little I played of it.

== TEASER ==The game will ship with five timed, objective-based maps that have the humans trying to fulfill a series of goals while the monsters try to, uh, stop them. One map we got to play had the four mining suit-outfitted humans collecting parts to arm a bomb so they could blow open an escape route, while the other was set on a spaceship and had us all fleeing desperately toward a group of escape pods.
  
  
   
 
As you'd probably expect, the human players pretty much play just like Isaac Clarke, with line guns and all the other weapons you remember from the first game. On the necromorph side, you've got a repulsive-looking assortment of monsters from the story campaign that can do things like climb up walls, jump onto and flail at human players, and charge up globs of acidic slobber for a projectile attack. The thing about the necromorphs that struck me was that they spawn out of specific ventilation ducts and gratings in each map, so when you die, you can fly around and find the spawn point that's closest to where the action is, then burst right out of the wall and pull a surprise attack. That action had a quick pace to it, and the controls felt just like Dead Space (although the frame rate looked like it was targeted at 30, rather than the single-player's 60, in the early PS3 build we were playing).

Dead Space 2's multiplayer mode will have some kind of persistent progression system a la Modern Warfare, although Visceral Games wasn't talking too specifically about how you'll accrue experience or what sort of things you'll unlock. Company reps did say at least that you'll only have one experience level to manage that will gain you new techniques and attacks for both factions, rather than forcing you to unlock goodies for humans and necromorphs separately.
  

No Caption Provided

Visceral proved how great a single-player action game it was capable of making with the first Dead Space, and to be perfectly honest that's still the thing I want most out of the upcoming sequel. But the idea behind the multiplayer here is a sound one, and the execution looks skilled enough that I'll be happy to at least give Dead Space 2's online mode a whirl after I've finished the story, once the game heads to retail next January.    
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Brad

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#1  Edited By Brad

I'm a firm believer that strong single-player action games don't necessarily need multiplayer modes just for the sake of filling out a back-of-box feature list. That said, it's kind of ironic that the first Dead Space didn't have any sort of online mode, since it's one of those rare story-based games whose core shooting controls are so fluid and finely tuned that they actually would have done justice to some kind of multiplayer game type.
 

No Caption Provided

Anyway, Dead Space 2 does have multiplayer, so problem solved. It doesn't look like something that's received the intense level of design that a pure multiplayer game like, say, Left 4 Dead has, though it does share that game's humans-versus-monsters premise. (I'll give credit to Scooter over at 1UP for coining "Left 4 Dead Space" while we played the game at an EA-hosted event recently.)  Four human players battle against four player-controlled necromorphs (plus some additional AI monsters), and then the teams switch sides for the second round. It's a tried-and-true formula that seems to fit the Dead Space milieu pretty well, from the little I played of it.

== TEASER ==The game will ship with five timed, objective-based maps that have the humans trying to fulfill a series of goals while the monsters try to, uh, stop them. One map we got to play had the four mining suit-outfitted humans collecting parts to arm a bomb so they could blow open an escape route, while the other was set on a spaceship and had us all fleeing desperately toward a group of escape pods.
  
  
Loading Video...
   
 
As you'd probably expect, the human players pretty much play just like Isaac Clarke, with line guns and all the other weapons you remember from the first game. On the necromorph side, you've got a repulsive-looking assortment of monsters from the story campaign that can do things like climb up walls, jump onto and flail at human players, and charge up globs of acidic slobber for a projectile attack. The thing about the necromorphs that struck me was that they spawn out of specific ventilation ducts and gratings in each map, so when you die, you can fly around and find the spawn point that's closest to where the action is, then burst right out of the wall and pull a surprise attack. That action had a quick pace to it, and the controls felt just like Dead Space (although the frame rate looked like it was targeted at 30, rather than the single-player's 60, in the early PS3 build we were playing).

Dead Space 2's multiplayer mode will have some kind of persistent progression system a la Modern Warfare, although Visceral Games wasn't talking too specifically about how you'll accrue experience or what sort of things you'll unlock. Company reps did say at least that you'll only have one experience level to manage that will gain you new techniques and attacks for both factions, rather than forcing you to unlock goodies for humans and necromorphs separately.
  

No Caption Provided

Visceral proved how great a single-player action game it was capable of making with the first Dead Space, and to be perfectly honest that's still the thing I want most out of the upcoming sequel. But the idea behind the multiplayer here is a sound one, and the execution looks skilled enough that I'll be happy to at least give Dead Space 2's online mode a whirl after I've finished the story, once the game heads to retail next January.    
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SilverShadow

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#2  Edited By SilverShadow

Deadspace! 
 
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Blueman

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#3  Edited By Blueman

awesome 
 
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#4  Edited By Hef

DAAAMN YOU silvershadow

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Yummylee

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#5  Edited By Yummylee

I hope they'll allow you to customise your 'Engineers' armour. Unless they'll just have us all playing as multiple Isaac's -_-

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HellBrendy

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#6  Edited By HellBrendy

The trailer looks awesome

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Vinny_Says

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#7  Edited By Vinny_Says

good read

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skrutop

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#8  Edited By skrutop

Those tentacle babies scared the crap out of me.  Just wait until it's a human controlling one of those things.

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ShaneDev

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#9  Edited By ShaneDev

Never felt that Dead Space games would need multi-player but I hope doing something safe means the single player doesn't suffer.

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Death_Unicorn

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#10  Edited By Death_Unicorn

It looks good, but unrelated I hope this doesn't give BioWare the idea that they need multiplayer in Mass Effect 3.

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QuSpec

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#11  Edited By QuSpec

Looks better then expected^^

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deactivated-5e49e9175da37

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Hrmm.... this seems... unnecessary.  Uncharted 2 benefited from multiplayer, but I'm not sure Dead Space 2 will.

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Killtano

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#13  Edited By Killtano

It ain't a party till you're raped by a tentacle baby.

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Yummylee

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#14  Edited By Yummylee
@Killtano said:
" It ain't a party till you're raped by a tentacle baby. "
...Welcome to the site!
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#15  Edited By Gnorbooth

I should probably go back and actually finish the first one.  Not saying I was scared of anything...I just didn't the time!  I swear!

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wadtomaton

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#16  Edited By wadtomaton

I hope that this is another Uncharted 2 in terms of the quality of the single player not being hurt by the addition of multiplayer.  
 
I also hope they do what Uncharted 2 did for trophies and have 1 for playing in multiplayer and 1 for coop (if DS2 has it) and that's it. I hate multiplayer trophies with a passion because I generally don't have the time or interest in multiplayer >.< 

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MAN_FLANNEL

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#17  Edited By MAN_FLANNEL

Multiplayer looks like a bad L4D knockoff. It reminds me of that new AVP game. 

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Kouvero

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#18  Edited By Kouvero

Left 4 Dead Space! Wait, someone already coined it?

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smrising

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#19  Edited By smrising

The previews of Dead Space 2 make me really want to play the first one.  And I'll nightmares thanks to the creepy toddler alien.

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xyzygy

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#20  Edited By xyzygy

I don't want Dead Space 2 to have multiplayer. It's going to end up with no one playing in a few weeks after it's release.

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cwdawg1224

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#21  Edited By cwdawg1224

Looks unnecessary. 

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wsowen02

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#22  Edited By wsowen02
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McBradders

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#23  Edited By McBradders

I am stupidly excited for this game. Even the multiplayer.

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Yummylee

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#24  Edited By Yummylee
@xyzygy said:
" I don't want Dead Space 2 to have multiplayer. It's going to end up with no one playing in a few weeks after it's release. "
That's what people said about BioShock 2's multiplayer.
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LordXavierBritish

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Forcing people to unlock new abilities in a game like this seems like a very very bad idea. 
 
I guess we'll see how it pans out.

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#26  Edited By dvorak
@Abyssfull said:
" @xyzygy said:
" I don't want Dead Space 2 to have multiplayer. It's going to end up with no one playing in a few weeks after it's release. "
That's what people said about BioShock 2's multiplayer. "
And they were pretty much right about that.
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Yummylee

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#27  Edited By Yummylee
@dvorak said:
" @Abyssfull said:
" @xyzygy said:
" I don't want Dead Space 2 to have multiplayer. It's going to end up with no one playing in a few weeks after it's release. "
That's what people said about BioShock 2's multiplayer. "
And they were pretty much right about that. "
No they weren't. BioShock 2's multiplayer is still surprisingly popular today.
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MarkWahlberg

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#28  Edited By MarkWahlberg

Cool beans.

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crusader8463

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#29  Edited By crusader8463

So it's Left 4 Dead set in the Dead Space universe? Could be interesting. I just hope they don't fuck over the PC release like they said they planned to and I may get this.

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Lufferov

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#30  Edited By Lufferov

It's looking good, added to my list of games to buy.

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#31  Edited By sweep  Moderator

Yeah, because this worked really well for Resident Evil 5. 
  
 
 
If anyone needs me i'll be in the angry dome.

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#32  Edited By napalm

This is not what I want out of Dead Space 2. If I find any severely lacking plotlines/gameplay/action/scariness, I'm blaming it on the development time set aside to make this stupid multiplayer.
 
Seriously. It's stupid. Stop tricking yourself into getting excited about Dead Space 2 for this.

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#33  Edited By Yummylee
@Sweep said:
" Yeah, because this worked really well for Resident Evil 5.     If anyone needs me i'll be in the angry dome. "
Comon, it looks to be miles better than RE5's versus mode. Just to start it off, you can actually move whilst aiming! @.@ Albeit very slowly. Plus VS mode was more of a lame deathmatch variant while Dead Space 2's MP is centred more on an objective based mode, similar to Left4Dead's versus modes.
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BRNK

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#34  Edited By BRNK

The animation in that trailer is garbage. Look! It's a squad of Isaacs moonwalking sideways down a hall!

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#35  Edited By Jams

I never got into Deadspace. It looks like I still won't be getting into it either. That baby thing jump looked exactly like the hunter in L4D EXACTLY.

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#36  Edited By iamthemoneyj

left 4 dead space

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#37  Edited By xyzygy
@Napalm said:
" This is not what I want out of Dead Space 2. If I find any severely lacking plotlines/gameplay/action/scariness, I'm blaming it on the development time set aside to make this stupid multiplayer.  Seriously. It's stupid. Stop tricking yourself into getting excited about Dead Space 2 for this. "
My thoughts exactly. I really hope that nothing happens to the single player...
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dantheman1515

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#38  Edited By dantheman1515

Left 4 Dead. I want to play the single player, but who thought this was a good idea.

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Swayvos

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#39  Edited By Swayvos

definitely cant wait to try it out but seems a little cheap right now

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Radar

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#40  Edited By Radar

BradN...... Oh wait, it's real Brad!

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recharge330

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#41  Edited By recharge330

This looks a lot like the multiplayer in Singularity.

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#42  Edited By Hector

Awesome.

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mustachioeugene

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#43  Edited By mustachioeugene

my 2 cents; music in this sounded alot like a coverband for godspeed! you black emperor, or maybe a down tempo do make say think track.

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lordofultima

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#44  Edited By lordofultima

Cool beans, STOKED for Dead Space 2, GOTY 2011.

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deactivated-5b4132eb7c138

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Give us co-operative campaign action, not silly ripped-off multiplayer. -.-

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rabbitinthemoon

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#47  Edited By rabbitinthemoon

I want to be a necromorph!   
 
But this looks weak.

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Lordborg909

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#48  Edited By Lordborg909
@skrutop said:
" Those tentacle babies scared the crap out of me.  Just wait until it's a human controlling one of those things. "
This... So very creepy, I mean come on... babies with TENTACLES??? What sick fuck thought that up????
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#49  Edited By killer_meatballs

This game is going to kick-ass!  I can not wait.  

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#50  Edited By Lemoncookie01

God,I hate evil babies in games.

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