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Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
"Dear Diary, this entry is addressed to myself, given that soon I will likely suffer a bump to the head, drink a mysterious substance, be attacked by a psychic, or do one of many other things that can cause me to forget about what it is I'm writing right now."
Many RPGs and survival horror games have the player find diaries written by people that were slowly transforming into monsters or zombies. Somehow, they make sure to keep writing in their diary, right up until they're no longer human, so that the player can read their mindlessly violent final thoughts.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A school of game design often associated with Looking Glass Studios, in which the player is free to act as they choose in a richly simulated world. The term was coined by Warren Spector in his Deus Ex post-mortem.
Somebody wrote or drew a message on the wall, maybe it was in blood, maybe they had a marker handy; but now here you are, reading it.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
Supporting characters who are heard throughout the course of the game, but are never seen physically by the player.
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