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    Dear Esther

    Game » consists of 6 releases. Released Feb 14, 2012

    An unconventional Source-engine mod that features a melancholic atmosphere. Originally a university research project, it experiments by removing most typical player interactions, while seeking to still create a strong player experience. It was released as a standalone experience in 2012.

    Dear Esther Review Up

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    MikeLemmer

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    Edited By MikeLemmer

    You can read it here.

    Judging from the comments, looks like it's a pretty divisive "game". People either love it or hate it. I suspect it has as much to do with when you play it as any merits of the game proper. This is a slow, melancholic game. Play it during an evening you're in a melancholic mood with 2 hours to spare. Playing it any other time is like watching a horror movie in broad daylight.

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    It's a pity some of the game's detractors quit after ~20-30 minutes; the Caves level of the game (~40 minutes in) has some of the best stalactic/stalagmite graphics I've ever seen. Combined with the lighting effects, it makes for some hauntingly beautiful sights.

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    MikeLemmer

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    #1  Edited By MikeLemmer

    You can read it here.

    Judging from the comments, looks like it's a pretty divisive "game". People either love it or hate it. I suspect it has as much to do with when you play it as any merits of the game proper. This is a slow, melancholic game. Play it during an evening you're in a melancholic mood with 2 hours to spare. Playing it any other time is like watching a horror movie in broad daylight.

    No Caption Provided

    It's a pity some of the game's detractors quit after ~20-30 minutes; the Caves level of the game (~40 minutes in) has some of the best stalactic/stalagmite graphics I've ever seen. Combined with the lighting effects, it makes for some hauntingly beautiful sights.

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    SharkEthic

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    #2  Edited By SharkEthic

    Really surprised that people are taking around 2 hours to finish this. My first play through took 50 minutes and I didn't rush through it in the slightest. Maybe I'm missing something..?

    I really enjoyed Dear Esther. I'm recommending it to people that I think will appreciate it and I'm gonna play through it again in the near future. That being said, I think it would have subtracted substantially from the experience had it been 2 hours long.

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    MikeLemmer

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    #3  Edited By MikeLemmer

    @SharkEthic said:

    Really surprised that people are taking around 2 hours to finish this. My first play through took 50 minutes and I didn't rush through it in the slightest. Maybe I'm missing something..?

    I did quite a bit of backtracking and exploring to make sure I didn't miss anything. Catch extra narrations, try to read the writing on the wall, double-check what I just saw, that stuff. The fact you can take anywhere from 50 minutes to 100 minutes to explore the world & complete the story is the best argument for making this interactive: you can investigate the details as much (or as little) as you want.

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