So Norman (Sam Porter Bridges) delivers. And we clearly see he delivers when faced with all sorts of natural conditions. Including rain that makes you age and "abuctors" that are invisible to you, if you do not bring a baby that is. All story aside, what do you do in this game?
I think something like this might be close: You deliver packages, that rope (through spacetime) to other online players upon delivery. The more you bring, the more danger you will face (surviving, natural threats or otherwise) but an unknown other player will bear the fruits of your labor. Goal is to plan and survive the trip, and not die in the process, as it leaves a crater in the world. Maybe for another player, maybe for your own gameworld. Viceversa, you may gain items from ropes created by others in your own game world. Thus depending on each other, and non linear multiplayer being important in the game.
Imagine starting with the devs only having acces to motorcycles, guns, drones, different enviromental suits, (all of these can be seen to be used in the game during the trailer) etc. Then through the online component and people packmuling across the most dangerous terrain, any player may obtain these through the skyropes. Maybe what you bring will shape the world. Choose to deliver a gun to another player? Maybe there will be more invisible abductors in your gameworld by making those choices.
Do you have any thoughts on Death Stranding's gameplay mechanics after the E3 trailer?