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Game » consists of 0 releases. Released Jun 29, 2010
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A style of gameplay where players must navigate a vast stream of projectiles.
A bullet pattern is a top-down or side-view barrage of bullets, in a repeating pattern, that the player must dodge (or in some cases the player must hit the bullets).
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Cows are four-legged ruminant mammals, bred for milk, meat, or leather.
A cyclops is any race of creature that is born with only one eye.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Given that Hell totally sucks, it's not surprising that Demons are semi-constantly trying to get from there to Earth.
Sometimes you want a challenge, sometimes you wanna coast.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
This concept is for games where at least one of the main characters is female.
The last boss you face in a game, usually representing the final climax of the game.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Gothic Lolita is a fashion sense based on styles from England's Victorian era which has developed in Japan, particularly in Tokyo.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Sometimes one playable character just isn't enough.
Games in which, instead of playing on "Easy" or "Hard", players play on "Marine" or "Way of the Samurai".
Parallax scrolling is a scrolling effect used in video game graphics, employing multiple scrolling layers to create the illusion of depth, for a pseudo-3D effect in an otherwise 2D scrolling game.
A Secret area is a place hidden that few will find unless they know where to look.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
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