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    Deep Fear

    Game » consists of 2 releases. Released Jul 16, 1998

    Sega's answer to the survival horror smash hit Resident Evil puts you deep underwater in an aquatic research facility being overrun by mutants.

    Short summary describing this game.

    Deep Fear last edited by Nes on 10/24/24 08:13PM View full history

    Overview

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    Deep Fear is a survival horror game developed by both System Sacom and Sega CS2 and published by Sega for the Sega Saturn in Japan on July 16, 1998 and in Europe on July 4, 1998. It was never released in North America.

    Inspired by Capcom's 1996 game Resident Evil, Deep Fear puts players in the role of former Navy SEAL and Emergency Rescue Services instructor John Mayor in the year 2015 as he investigates a submarine that crashed onto an underwater research facility in the Pacific Ocean (known as the "Big Table"), only to find most of its crew mutated into monstrous beings. As its infection spreads throughout the facility, John must help contain it.

    Like Resident Evil, the game combines real-time 3D models with pre-rendered 3D backgrounds at varying camera angles, with third-person "tank controls" and gun-focused combat. Unique to this game are systems for managing a limited air supply.

    It is notable for being the last official Saturn game released in Europe.

    Gameplay

    The game's unique feature is that each room in the game is hermetically sealed, and most have a limited quantity of air. John will consume air if he stays in these areas, and will consume it a lot faster if he shoots a firearm. Should the oxygen run out in a room John will die. "Air grenades" can be found to replenish a room's air, as can first aid kits which will heal John's health and appear very similar to Resident Evil's first aid sprays.

    Deep Fear's shooting takes place in third-person from varying camera angles, due to every screen in the game having a unique fixed position for its camera.

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