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Game » consists of 5 releases. Released Oct 01, 1994
Body armor in games acts as additional protection. In most cases, when a player takes damage that would completely affect their health, their body armor reduces the damage taken or takes the damage instead.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Games that give the player only a limited amount of time to choose whether to continue or not. This concept is most often seen in arcade titles and their home ports.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
The 1995 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 11-13.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
Hostages exist to be saved, guarded, and occasionally executed.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
This concept is for games in which at least one of the main characters is male.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
A pseudonym is a fictional name that is different from the owner's real or legal name. They can be pen names, secret identities, or even alternative names because their real name is unpronouncable or shouldn't be said.
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
What lies ahead, and is distant from the present.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
Levels that take place in or on a train or subway.
A utopian society is often considered a 'perfect' world, although it can also can be seen as a society better or more desirable than ones in the present. Often used as a plot device to show that a world isn't all that it may seem.
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