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Concept »
When characters make conversation during normal gameplay, rather than a dialog-focused scene.
Hey, why are we fighting? Let's sit down and talk this thing out.
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
A game mechanic in which you can interact with another country/civilization. Usually games allow you to declare war, offer peace, trade, etc. using diplomacy.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
When players are encouraged to collect all of a large number of characters, creatures or items in a game. Progress is often represented by some sort of bestiary or compendium that is filled out with new entries.
A currency used by demons in the Megami Tensei franchise.
Commonly used in 16-bit era simulation games, negotiation is the act of attempting to reduce or increase the cost of a service.
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