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consists of 8 releases.
Released Oct 06, 2009
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
Items placed oh so close by, yet require traversing half the map and finding secret entrances to find
Animation Priority concerns game animations (attacks, evades, specials moves, etc) that have a high level of priority over player inputs. Instead of being able to see instant reaction from player inputs, the player must wait for the on-screen animation to complete.
Asynchronous multiplayer is a term applied to online interactions in video games where players participate in shared activity, but not concurrently. The oldest form of asynchronous multiplayer is turn-based multiplayer gameplay between two or more players that can check in and play their turn when it's convenient. Similar to play-by-mail games and, more electronically, play-by-email or play-by-post forum games.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Attacking an unaware opponent from behind; this often gives the attacker the first strike or some other combat advantage.
A blacksmith is someone who forges iron and steel to create new items. They are common vendors of weapons and other metallic objects in fantasy RPGs.
The ability to stop or reduce the damage from an oncoming attack.
The gristly remains of other player's deaths, often showing the last few seconds of their life
Blue Eye Knight is an enemy type found in the PS3 video game Demon's Souls
Boletaria Soldier is an enemy type in the PS3 video game Demon's Souls.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
During boss battles, sometimes the boss kills their own henchmen. This concept is often used as a way of demonstrating a boss' wrath.
Boulders that one has to escape are often implemented in games as a homage to Indiana Jones.
Games that let you choose the path you take through the story-line.
English language video games are predominantly written in American English--even for non-American English speaking territories--as the US accounts for the biggest demographic of video game players, and it is often viewed as being unnecessary to cover both forms of English.
A Concept mostly in MMORPGs. A Buff allows the player to increase their stats for a short period of time.
When the player's death is addressed and integrated in-game as a part of the player's continuing story. This often involves reincarnation of sorts, or the player continues by moving on to a different character.
Character Creation refers to characters created by players themselves, rather than developers.
Multiplayer system where a player enters another player's world as an enemy
Classes are different archetypes and playstyles that players can choose to play their game with.
Cloaking is to become invisible, or become close to invisible depending on strength of the ability or item.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
Palette-swapping are sometimes used to denote the different strengths and abilities of your adversaries.
Although force feedback is often used in games to indicate such commonalities as when a player character is taking damage or feeling weapon recoil, it is sometimes used in more creative ways, such as providing hints to finding an item or providing emphasis during an otherwise non-interactive cinematic sequence. These games feature more creative uses of rumble than the norm.
Contextualized Player Death is when a game includes the player's death in its fiction instead of just treating it as a thing that didn't happen. Mario, for example, doesn't canonically die when the player jumps in a pit, but Destiny's Guardians die and are resurrected constantly, as a core aspect of their identity.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI.
Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Mainly featured in MMOs, a corpse run is when a the player character dies and the player has to return to the location of the death in order to come back to life and/or reclaim items.
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