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Game » consists of 10 releases. Released Mar 17, 1995
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Flat shading is a lighting technique used in 3D computer graphics. Its characteristic look is easily recognized.
General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages. It is used in the large majority of older DOS and Windows games.
An early API by 3dfx for hardware accelerated 3D graphics on PC.
God Mode is an ability, often entered through a cheat code, that gives the player god-like abilities.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Gouraud shading is a method of making polygonal objects appear much smoother by applying a gradient to each individual polygon, effectively blending them. Named after Henri Gouraud.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Rooms that are either invisible or extremely hidden. Players are rewarded with health, easter eggs, weapons or traps.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Hostages exist to be saved, guarded, and occasionally executed.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
A stylistic choice of employing small polygon counts for meshes.
A missile launching enemy robot in Descent.
A enemy robot in Descent.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
Games which allow players to interact with others over the internet.
Open source games are games that have had their source code officially released to the public, allowing anyone to modify, distribute, and create ports of the game.
In the sky or in the blackness of space, these guys can get you from one place to another, and maybe blow up a few bad (or good) guys along the way!
Player versus Player, commonly abbreviated as PvP, is a gaming term popularized in MMOs to refer to gameplay in which players fight against other player controlled characters.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A general term to describe a race or species that predates the civilisation/setting that the game takes place in, usually used in the game to provide hints or clues to the protagonist to help solve some sort of grand mystery or defeat an enemy through the help of relics left behind. Occasionally, there may still be traces of them, either through technology or lone survivors that have somehow managed to live to the present day.
An enemy robot in Descent.
Games that make records. Often records like most played game, or critically acclaimed. There have been gaming records since the says of Pong and the Magnavox Oddysey.
Games that were once available on gog.com, but have since been removed. Some may return to sale, such as with Fallout, Fallout 2, and the Gothic series.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Often a timed sequence where players must escape a building, spaceship, planet, etc... before it explodes.
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