Edited: On March 27th, we finally got the first major Sandbox Update. It may not hit everything, but it finally touches on a ton of the stuff that has needed massive improvements since launch. So without further ado, here are the updated exact changes. Patch Notes
Strikes
- Nightfall Strike Unique Rewards
- Drop rates increase based on score thresholds.
- The Inverted Spire - Trichromatica Ghost Shell
- Pryamidian - Silicon Neuroma Sniper Rifle
- Exodus Crash - Impact Velocity Sparrow
- The Arms Dealer - Tilt Fuse Sparrow
- Savathun's Song - Duty Bound Auto Rifle
- *Tree of Probablities - D.F.A. Hand Cannon
- *A Garden World - Universal Wavefunction Ship
- Strike Repetition Reduction - Strikes will no longer be back to back.
- Nightfall Challenge Cards - Cap increased to 45 from 40.
Other PvE
- Exotic Repetition Reduction - Exotic Engram decryptions will no longer be able to be the same Exotic twice in a row.
- Reduced interaction time with Patrol Beacons and Activity Totems from 3s to 1s.
Global Sandbox Changes
- The base Mobility stat has been expanded and retuned. Everyone is therefor faster, and high mobility is much faster (this only effects walking/strafing speed, not sprinting speed).
- Ground Speed cap has been increased, allowing faster total movement, no matter how you get there (again, sprint speed is unchanged).
- Increased Acceleration so player achieve max speed almost instantly.
- Arcstrider, Sentinel, and Striker all move faster within Super and in tandem with one another (Sprint Speed is maxed, ie you are given Lightweight, max Mobility, and Sprint Speed Exotic abilities for free).
- Super Cooldown reduction by -25% (Base cooldown now 5:00 rather than 6:40).
- Ability Mods have had their effectiveness increased (1.33x, 1.67x, and 2x)...
- Launch Cooldowns are as follows: Grenades/Melees/Rift - 83s/75.5s/69s/63s (Base/1 Mod/2 Mod/3 Mod), Barricade - 38s/34.5s/31.5s/29s, and Dodge - 25s/23s/21s/19s. (Outliers are Arcbolt/Firebolt with shorter cooldowns and Stormcaller Melees with longer cooldowns).
- 1.1.4 Cooldowns are as follows: Grenades/Melees/Rift - 83s/62s/50s/41.5s (Base/1 Mod/2 Mod/3 Mod), Barricade - 38s/28.5s/23s/19s, and Dodge - 25s/19s/15s/12.5s. (Outliers are Arcbolt/Firebolt with shorter cooldowns and Stormcaller Melees with longer cooldowns).
- These Mod Changes are NOT replacing Mods 2.0 which has been bumped to a future update beyond 1.2.0 in May.
Hunter
- Arcstrider Super has been improved.
- Faster attack animations.
- Faster dodge animations.
- Faster animation cancel on Cast and for dodges/attacks.
- Increased AOE range of all attacks.
- Invisibility effectiveness has been reduced in PvP...
- Invisibility no longer breaks Aim Assist or projectile tracking, only the initial Dodge.
- Increased duration of invisibility on both Smoke and Dodge by 1s.
Titan
- All Titan Shoulder Charges have been returned to normal (back to 4.5m).
- Increased Strafe Lift top speed.
- Increased Catapult initial horizontal acceleration and increased uptime.
Warlock
- Glide...
- Increased initial vertical speed from Glide.
- Strafe Glide - Increased top speed, horizontal acceleration, and max height achievable.
- Burst Glide - Greatly increased top speed.
- Balanced Glide - Rebalanced this Glide to have the appropriate mix of top speed and in air maneuverability (it's halfway between both).
- Dawnblade has been improved...
- Reduced sword throw cost, allowing 1 more sword throw per Super.
- Increased duration extension granted from Everlasting Fire (+20%).
- Removed air accuracy penalties when Swift Strike is active.
- Reduced Icarus Dash cooldown (10s to 6s).
- Increased Heat Rises perk cooldown potential (10% to 16%).
- Drastically increased Burst Glide speed while in Dawnblade. Example
- Fixed Cataclysm bug on Voidwalker for Mayhem (No more infinite Nova's).
Crucible Gamemode Changes
- Weekly Featured Crucible Playlist...
- Iron Banner - 6v6, 12min, 125pts, Respawn 7s, All Zones Neutral, Up to 3x Guardians can cap a Zone (increasing speed with each player), and Emperor's Respite removed from playlist.
- Mayhem - As seen above, Voidwalker Nova Bomb glitch fixed.
- Rumble - 8 players.
- Map repetition reduction added, prevents the same map 2x in a row.
- Crucible Quitter Penalties - Incomplete matches in Competitive/Trials will result in a warning or temp 30 min ban from play.
- All Modes...
- Increased display of Kill/Assist credit from 2s to 2.5s.
- Increased Super Energy gained from Kills/Assists
- Players defeated with Power Ammo drop said Ammo.
- Brick is visible to all players for 30s.
- Brick must be picked up just like a Crate (0.25s interaction), and can be interrupted as such.
- Players picking up ammo obtain 50% of it's contents.
- Like a Crate, ammo is automatically loaded for players.
- Quickplay...
- Match length increased to 10 min.
- Respawn decreased from 5s to 2s.
- Super display removed from HUD.
- Power Side Crate reduced from 90s to 60s.
- Initial Power Crates reduced from 90s to 30s in Control, and Clash/Supremacy to 60s.
- Control - 2x Super for player on Capture, less than before for players not on Capture when team Captures.
- Competitive...
- Tracker (Radar) is now turned off.
- Survival - Reduced respawn timer to 7s, and Neutral Power Crate Spawns at 45s rather than 75s.
- Countdown - Lowered Revive lockout from 20s to 7s, players no longer lose Revive Tokens upon death, and Power Side Crates spawn at 45s rather than 75s.
- Power Ammo capacities have been adjusted...
- Sword Ammo was decreased (6 swings, was 30% of ammo or up to 9 swings).
- Rocket Launcher Ammo was decreased (1 down from 2 possible).
- Single Shot Grenade Launchers Ammo increased (6 from 4).
- Sniper Ammo adjusted (6, was 2 Mags capped at 6).
- Shotgun Ammo increased (5, was 2 Mags capped at 4).
- Slug Shotguns Ammo was increased (6, see above).
- Fusion Rifle Ammo adjusted (5, was 4-5).
- Linear Fusion decreased (4, was 2 mags capped at 6)
- Prospector Ammo increased (8, was 4).
- Tractor Cannon Ammo increased (6, was 4).
- D.A.R.C.I. Ammo increased (8, was 6).
- Borealis Ammo increased (8, was 6).
- Legend of Acrius adjusted (4, was 2 mags capped at 4).
Weapon Sandbox Changes
- Pulse Rifles are being buffed...
- Increased PvE damage by 16%.
- Increased Fire Rate for Adaptive (+8.3%) and High Impact Pulses (+6.3%).
- Increased Base damage for Adaptive (+10.3%), High Impact (+12.5%), and Rapid Fire (+4.2%).
- Increased precision multiplier for Lightweight (+6.7%).
- Decrease precision multiplier for Adaptive (-5.8%).
- Scout Rifles are being buffed...
- Increased PvE damage by 15%.
- Increased base damage for High Impact Scouts (+8.1%).
- Hand Cannons are being buffed...
- Increased PvE damage by 15%.
- Increased precision multiplier for Precision Hand Cannons (+6.6%).
- Increased Gamepad Hip Fire accuracy by 33% on PC/Console.
- Increased Gamepad ADS accuracy by 25% on PC/Console.
- Sidearms are being buffed...
- Increased PvE damage by 15%.
- Increased Hip Fire accuracy, reduced cone by 20%.
- Increased ADS accuracy, reduced cone by 12%.
- Increased Reserve Ammo capacity.
- Increased Min Range (+1m).
- Added ADS movement speed.
- SMGs are being buffed...
- Increased PvE damage by 10%.
- Set Optics to 1.3x.
- Increased Reserve Ammo capacity.
- Linear Fusion Rifles are being buffed...
- Increased PvE damage by 50%.
- Increased Aim Assist.
- Decreased Flinch Multiplier.
- Sniper Rifles are being buffed...
- Increased PvE damage (20% Yellow Bar Enemies, 40% Red Bar Enemies).
- Increased Precision Multiplier, was 2.5x and now is 3.0x for lowest RoF and 3.5x for highest RoF.
- Increased Aim Assist.
- Increased Reserve Ammo capacity.
- Shotguns are being buffed...
- Increased PvE damage by 35%.
- Increased Reserve Ammo capacity.
- Increased Aim Assist for Suros Precision Shotguns.
- Grenade Launchers are getting increased blast radius (Drum Fed +0.5m, 1 Shot +1.0m).
- Precision Auto Rifles (Uriel's Gift, Prosecutor, and Origin Story) are decreasing Range (-10) and Aim Assist.
- Mida Mini Tool is being adjusted...
- Decrease Optics to match other SMG's.
- Prevent the stacking of Lightweight and Mini Tools Lightweight perks.
- Match player movement speed with Mida Multi Tool.
- Weapon Perks are being adjusted...
- High Impact Reserves: Increased PvE damage by 16%.
- Kill Clip: Increased PvE damage by 15%.
- Rampage: Increased PvE damage and duration (Bonus damage goes from 33% to 65% at 3 stacks, and duration from 3s to 3.5s).
- Dragonfly: Increased damage and visual effects (+30% to enemies).
- Grave Robber: Reloads 50% of mag rather than 30%.
- Timed Payload: 55 Explosive vs 45 Direct damage, compared to mostly Direct damage before.
- Explosive Rounds: Decreased PvE damage by -15% (but those base weapons were also increased by an additional 15%, so damage is still in parity with other Scouts).
Revised TTK's by Mercules904 on Reddit.
If you like "Hot Takes", here is a few.
First Impressions by True Vanguard (all PS4 Crucible).
First Impressions by Datto (all PC, mostly PvE).
First Impressions by Briar Rabbit and Aztecross Gaming as well.
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