Something went wrong. Try again later
    Follow

    Destiny 2

    Game » consists of 4 releases. Released Sep 06, 2017

    The full-fledged follow-up to Bungie's sci-fi "looter shooter", streamlining much of the previous game's mechanics while featuring larger worlds and new abilities. It was later made free-to-play.

    Anyone have a problem with the muteness of your character??

    Avatar image for darth-malum
    Darth-Malum

    98

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Poll Anyone have a problem with the muteness of your character?? (214 votes)

    Yes! 63%
    No! 32%
    I didn't even realise! 5%
     • 
    Avatar image for spaceinsomniac
    SpaceInsomniac

    6353

    Forum Posts

    42

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    I haven't played the game yet, so I don't think I should vote without actually playing the game. But as a concept for this game? Yeah, I think it's a dumb way to go.

    Avatar image for colonel_pockets
    Colonel_Pockets

    1458

    Forum Posts

    37

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 46

    I don't since I always have a helmet on and I don't really care about the story in Destiny.

    Avatar image for aktivity
    aktivity

    492

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Yeah, especially when you consider they had a voice in vanilla Destiny. I was really bummed when they became mute in the expansions.

    Avatar image for theht
    TheHT

    15998

    Forum Posts

    1562

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 9

    Yeah it kinda sucks. I got over it in Destiny 1 though, where your character says like 3 lines total.

    Ideal for me would be unvoiced dialogue options. Don't even have to carry narrative weight, just let me occasionally "say" stuff to the people who're constantly talking at me. FFXIV does that some, and while it doesn't radically change things, it's a nice touch.

    Avatar image for therealturk
    TheRealTurk

    1412

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    It's more distracting because of the way they wrote Ghost. So much of its dialogue seems to be based on assuming a response that never comes. It's like listening to one end of a phone conversation.

    Avatar image for quarters
    Quarters

    2661

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #6  Edited By Quarters

    @therealturk: That sounds like Half-Life and HL2, which was really stupid. Having Alyx talk and have an in-depth, emotional, potentially romantic connection to this mute man that never responds or acknowledges her was absurd.

    I wish games as a whole would abandon the whole "silent protagonist" concept. It just doesn't help anything, and it never makes me feel more in tuned with the character. It just makes me not care about them. Unless, of course, they are actually a mute person, such as Crysis 2 where their vocal cords are damaged. I mean, it's cheap, but at least they put some effort into it.

    Avatar image for pweidman
    pweidman

    2891

    Forum Posts

    15

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    Absolutely. Now that they're going hard at a story, it seems really dumb, like your character is mute and can only shake his head. Should have been voiced. Such a silly design choice, like there's no way they didn't notice. Maybe they requested a voice actor and Acti said no, lol.

    Avatar image for odinsmana
    odinsmana

    982

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    I have never gotten the appeal of silent protagonists in games with any kind of focus on story. I don`t think there is a single game I think has benefited from a silent protagonist in my opinion, but there are several games I feel have suffered because of it like for example Half Life as someone mentioned above. It just seems so counterproductive and dumb.

    Avatar image for lazyimperial
    Lazyimperial

    486

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Oh wow, so they went "South Park: Stick of Truth" with the sequel? Sounds... kind of wonderfully absurd. "Oh God, I'm dying... Guardian, come closer..." *silently stares* "You always knew how to cheer me up. I... I... love you." *stares silently* "I know." *final gasp*

    Then you get a purple gun from a weapon type you never use and actively avoid. Roll credits.

    Avatar image for deactivated-5e851fc84effd
    deactivated-5e851fc84effd

    1714

    Forum Posts

    53

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    Never cared before, don't care now.

    Avatar image for plop1920
    plop1920

    562

    Forum Posts

    100

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #11  Edited By plop1920

    This has never been an issue for me, especially in first-person games

    Avatar image for viqor
    Viqor

    240

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #12  Edited By Viqor

    Don't really have an issue with it, but I did notice. I sometimes feel like the character has a funny look on their face, like they have something to say, but have just decided to keep it to themselves.

    Avatar image for efesell
    Efesell

    7501

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #13  Edited By Efesell

    I hate it. They had a voice, they had a couple of pretty good lines and even contributed to one of the only warm scenes in the otherwise painfully sterile story.

    I don't understand how you make a concentrated effort to make the story better and then make sure your character can have no participation in it.

    Games still pretty rad though, so I'll live.

    Avatar image for ripelivejam
    ripelivejam

    13572

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Silent protags in FPSes sorta turn me off ever since Bioshock Infinite, though it's still primarily the norm. (Far Cry voices them too. That's about all I can recall at this point.) I can deal with it but it's a little disappointing nowadays.

    Avatar image for buzz_clik
    buzz_clik

    7590

    Forum Posts

    4259

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 9

    Yeah, it bothers me a little (although I suspect I'll care less the more I play). There were times in the original where I quite liked the interactions between your character and your ghost — the "little light" moment springs to mind — so having no chance for that really does feel like your onscreen persona is reduced to a shrugging cipher.

    Avatar image for justin258
    Justin258

    16684

    Forum Posts

    26

    Wiki Points

    0

    Followers

    Reviews: 11

    User Lists: 8

    #16  Edited By Justin258

    I don't have a huge problem with it, but the more time goes on, the more I dislike silent protagonists. I have a character who previously spoke, I am playing as this character but I do not feel like I am roleplaying as this character, so for the love of God have him or her say something. It's getting more and more creepy with every game that does it.

    ...maybe I have a bigger problem with it than I thought. It's not going to stop me from playing anything though.

    Destiny 2 still looks like a great game and I look forward to playing it when it comes out on October 24.

    Avatar image for efesell
    Efesell

    7501

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    I feel like there have been multiple scenes now where my character has been about to respond to someone and the ghost says something first and the guardian looks annoyed.

    Which is like.. maybe that's cute once but eventually it's just another example of mocking your own dumb bullshit is only highlighting that it is in fact kinda bullshit.

    Avatar image for sarcasticmudcrab
    SarcasticMudcrab

    552

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    It seems a bit wrong and kinda dumb sometimes but I'm not bothered about it, so far. There have been a few moments where it's felt like it is written with player character dialogue in mind and it was either cut or not added in the end.

    Avatar image for themanwithnoplan
    TheManWithNoPlan

    7843

    Forum Posts

    103

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 14

    #19  Edited By TheManWithNoPlan

    A bit, especially considering the mc would talk occasionally in the first game.

    Avatar image for hestilllives19
    Hestilllives19

    1262

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 16

    I think my biggest problem with it was that NPC's would be directing questions directly at you, you could see your character open his mouth, then Nolarbot would pipe up and take over the conversation before you could say anything, so it seemed like he was always cutting you off. Especially when you are suppose to be "The Guardian". It felt weird due to this. Had they not created these weird interactions, it would have been fine. I loved the story other than that though. But yeah, the non talking character was weird here.

    Avatar image for bollard
    Bollard

    8298

    Forum Posts

    118

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 12

    The worst bit was the cutscene when your character visibly gets annoyed at the ghost for speaking over him. It's like, you weren't actually going to say anything anyway so don't fake it.

    @efesell said:

    I feel like there have been multiple scenes now where my character has been about to respond to someone and the ghost says something first and the guardian looks annoyed.

    Which is like.. maybe that's cute once but eventually it's just another example of mocking your own dumb bullshit is only highlighting that it is in fact kinda bullshit.

    Yep this.

    Avatar image for nodima
    Nodima

    3884

    Forum Posts

    24

    Wiki Points

    0

    Followers

    Reviews: 13

    User Lists: 0

    No. But I will say that I was somewhat skeptical of the entire look of Destiny when I first bought the game, and so my main Titan is an Awoken with a yellow face tattoo over his eyes and forehead plus that floppy bangs haircut over one of his eyes. I hate how he looks and honestly wish you were wearing your helmet the whole time just like you were in the first game. The less I hear from (and see of) my character the better for me.

    Avatar image for impartialgecko
    impartialgecko

    1964

    Forum Posts

    27

    Wiki Points

    0

    Followers

    Reviews: 15

    User Lists: 2

    I have a black robot man who has a visor over his eyes so it's perfect

    Avatar image for budgietheii
    budgietheii

    337

    Forum Posts

    22

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    I'm ok with them being mute when the rest of the dialogue is so painfully bad.

    Avatar image for nux
    Nux

    2898

    Forum Posts

    130

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 2

    It's kinda weird and it doesn't feel right at all.

    Avatar image for fateofnever
    FateOfNever

    1923

    Forum Posts

    3165

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    I don't care in the slightest. It's an MMO, on top of which your characters don't even have personal individual names. Why would I care, or expect, my character to talk when he is very obviously a non-entity blank slate?

    Avatar image for opusofthemagnum
    OpusOfTheMagnum

    647

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @quarters: it worked in HL2 imo because you were supposed to fill in the blanks.

    Also, was I totally wrong when I thought the PC was talking in the quick look? Or was that some other guardian from the story?

    Avatar image for opusofthemagnum
    OpusOfTheMagnum

    647

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    I’d be very curious to know how people would react if they didn’t assume that Blizzard-Activision/ Bungie somehow couldn’t get/couldn’t bother to get voice actors for the MC so they just didn’t make the character speak. If they believed it was an intentional choice, and perhaps had a glimpse at what the intent was there.

    HL2 certainly did this very well. It put you into the story and let you interact with it. If you didn’t you may just not be very imaginative. I remember talking to the characters in Half Life.

    This seems to be going for something else. The character is mute but not devoid of expression. I think that’s fine and I don’t get how Zelda gets away with no voice acting for as long as it did but one mute character who at least expresses themselves occasionally is a bad thing.

    Avatar image for meierthered
    MeierTheRed

    6084

    Forum Posts

    1701

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    It's more distracting because of the way they wrote Ghost. So much of its dialogue seems to be based on assuming a response that never comes. It's like listening to one end of a phone conversation.

    Well put.

    Avatar image for franstone
    Franstone

    1534

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Man, that moment when Ghaul kicks your ass off the ship and you don't even make a sound before, during, or after is really awkward.
    Sure there are many more moments (some mentioned here) but at least give us a male/female grunt or scream to break up some of that silence. Thinking Destiny would be better with a speaking character though.

    Avatar image for jaycrockett
    jaycrockett

    873

    Forum Posts

    80

    Wiki Points

    0

    Followers

    Reviews: 13

    User Lists: 5

    I thought it was weird in Destiny when my character DID speak. It just seemed jarring, like wait this is supposed to be an actual person with a personality and backstory? There's nothing else in the game to indicate any of that.

    Avatar image for zevvion
    Zevvion

    5965

    Forum Posts

    1240

    Wiki Points

    0

    Followers

    Reviews: 6

    User Lists: 2

    I don't like it. Your character in Destiny spoke (sometimes) and I can't see why they didn't do the same here. It makes the dialogue real weird as everyone is speaking to you and your Ghost is giving the replies. It's like you're a Japanese Yakuza boss that eats noodles in the background while his right hand handles all the business.

    It is one of three things I don't like about D2 though. Everything else I absolutely love.

    Avatar image for deathstriker
    Deathstriker

    1271

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    I don't care in the slightest. It's an MMO, on top of which your characters don't even have personal individual names. Why would I care, or expect, my character to talk when he is very obviously a non-entity blank slate?

    It's definitely not a MMO there's only 3 people allowed on a fireteam, a little higher for raids, and in some hub/social parts I see about a dozen people. Battlefield's multiplayer is more "massive online" than Destiny.

    It seems lame and lazy to have a mute main character in this game. When your ghost loses power, gets kicked off the ship, and the hero reaches down "like no!!!" was hilarious when it was supposed to be a very serious and dramatic moment. The friends I asked about the moment said they laughed too. People asking you questions and your ghost answering gets annoying too.

    Avatar image for efesell
    Efesell

    7501

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @fateofnever said:

    I don't care in the slightest. It's an MMO, on top of which your characters don't even have personal individual names. Why would I care, or expect, my character to talk when he is very obviously a non-entity blank slate?

    It's definitely not a MMO there's only 3 people allowed on a fireteam, a little higher for raids, and in some hub/social parts I see about a dozen people. Battlefield's multiplayer is more "massive online" than Destiny.

    It seems lame and lazy to have a mute main character in this game. When your ghost loses power, gets kicked off the ship, and the hero reaches down "like no!!!" was hilarious when it was supposed to be a very serious and dramatic moment. The friends I asked about the moment said they laughed too. People asking you questions and your ghost answering gets annoying too.

    Even if it was an MMO I don't think that's a very good excuse anymore, MMOs are doing great things with their stories and characters now.

    Although taking the wind out of my complaining somewhat the one doing the best at that right now also has the player character be mostly mute with occasional dialogue choices.

    Avatar image for veektarius
    veektarius

    6420

    Forum Posts

    45

    Wiki Points

    0

    Followers

    Reviews: 11

    User Lists: 1

    Avatar image for inresurrection
    Inresurrection

    471

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @nodima: Maybe you shouldn't have made your character look, uh, the way you did?

    Avatar image for jesus_phish
    Jesus_Phish

    4118

    Forum Posts

    3307

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @zevvion: It's worse than the noodle eating boss. The noodle eating boss is too important to talk to underlings. Your character in Destiny 2 at several times goes to reply before getting cut off by his Ghost, only for him to not say anything. Not even "Hey, let me answer ffs". Nothing. When you get pushed off the ship at the start - it's so lacking of any emotion because your character isn't making any noise at all. And he spoke in Destiny 1. It's the same dude!

    You grunt throughout the game as you take hits and fall and get bumped, so you have a voice, but they just never use it. And it makes you look like a lackey instead of this powerful Guardian who is going to save the universe.

    Avatar image for younggryan
    younggryan

    66

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Yeah especially since every NPC IS SO LONG WINDED.

    Avatar image for jadegl
    jadegl

    1415

    Forum Posts

    26

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    It's kind of a bummer. I always liked the banter between the Ghost and my character in the first Destiny. There was just enough to give a bit of personality without being annoying or getting the way of the roleplaying elements of the game.

    I like all the writing in the new game, probably even more than the general consensus, but I miss the stuff like my hunter calling the Ghost "little light" and stuff like that. I also find it odd that there is a lot of banter-type situations and back and forth situations where I don't have that happen and the Ghost just talks to no one. I guess they feel like everyone else talks so much and quips so much that it's not important, but I still miss it and think that it's a net loss and makes the story elements feel a little less impactful, imo.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.