The first pack of the Destiny 2: Forsaken Annual Pass releases tomorrow. I haven't seen much talk about it on here, so I figured I'd make sure everyone had the low down on it. The Annual Pass DLC packs WILL NOT be sold separably from each other. Players either need to have purchased the $70 Forsaken + Annual Pass bundle, or purchase the Annual Pass separately for $35. It includes Black Armory (releases starting tomorrow 12/4/18), Joker's Wild (releasing in March), and Penumbra (releasing in June). Each drop will increase Power Levels by 50, or 650 for Black Armory, 700 for Joker's Wild, and 750 for Penumbra. These Power Level changes are for all Forsaken players regardless of Annual Pass ownership. Below is the vidoc released by Bungie outlining their Annual Pass plans, and the bullet points of what is included with each as listed here by Bungie.
Black Armory: Season of the Forge (Dec. 4th, Season 5 starts Nov. 27th)
- Dec. 4th - Volundr Forge
- Dec. 7th - Gofannon Forge
- Dec. 7th - Scourge of the Past Raid
- Dec. 11th - The Dawning Event (free to all players)
- Dec. 18th - Izanami Forge
- Jan. 8th - Niobe Labs
- Jan. 29th - Exotic Quest (The Draw)
- Feb. 5th - Crimson Days Event (free to all players)
Joker's Wild: Season of the Drifter (March)
- New Gambit Experience
- Gambit Private Matches/New Maps (free to all players)
- Xur Bounties
- New Activity Experience
- Weekly Joker's Wild Quest
- 2 Exotic Quests (the first of which is free for all players)
- Spring Event (free for all players)
Penumbra: Season of the ... (June)
- New 6 Player Activity with Matchmaking
- New Raid
- Exotic Quest (free for all players)
- Solstice of Heroes (free for all players)
- Several Redacted Events/Activities they don't want to talk about yet due to Spoilers.
As far as Black Armory specifics go, what we have learned so far is this. Forges are 3 player only, automatically matchmade (if fireteam smaller than 3) Activities similar to Escalation Protocol/Blind Well, but appear more akin to D1's Prison of Elders. They will have their own dedicated loot pools, and each allow you to forge an ultimate Exotic Weapon. This list of Exotic Weapons will include the Exotic Weapons shown below: Izanagi's Burden Sniper, Le Monarque Bow, Anarchy Grenade Launcher, and the Jotunn Fusion Rifle. A big returning fan favorite comes to Destiny 2 in Machine Guns (Thunderlord was already released as a part of the Ives Quest that concluded last week), which Bungie has already confirmed Armor perks will start to drop new perks for (they are already dropping for players on the new Black Armory gear under certain circumstances). And lastly, on Jan. 29th, the infamous Last Word makes it return to Destiny 2.
There are several other big things of note, one which hasn't been confirmed by Bungie, but a recent leak from the 2.1.0 update saw an unreleased cutscene that has major ramification on the Destiny story going forward. Beware, it's a major story spoiler, so while I won't link it here, it's very easy to search for. This does however bring a bit of doubt to the theory that Black Armory would not have Story content and Cutscenes. Something that already seems obviously incorrect based on our new Weapon Vendor, Ada-1, who very much appears to be seen in some light cutscenes. While we don't expect Black Armory to have very deep story content, based on that leak, what is there appears to be much more significant than what players were expecting. Speaking of Ada-1, as a Vendor she is confirmed to be selling Weapon Parts for Mod Components at a 25 to 1 ratio, a great QoL improvement, especially considering all the new soon to release Weapon Mods like Dragonfly Spec and Rampage Spec (these only work when these Perks are on Weapons, but increase the vitality or timer on those perks). Another big change from player expectations is the fact that Scourge of the Past (set to release at reset Dec. 7th at 640 PL) is an actual full Raid, rather than a smaller Raid Lair like last years Eater of World's and Spire of Stars. SotP will be set in the Last City. In the vidoc above Bungie even showed off a much anticipated Sparrow section (this has been a community request since Vault of Glass in Y1) to the Raid. Personally, the most exciting part about SotP is Bungie's comparisons, for size/scope/direction, have been to Destiny: Rise of Iron's Wrath of the Machine, which is still my favorite of all Destiny franchise Raids. In addition to everything that releases tomorrow, Season of the Forge actually already started last week with the 2.1.0 update that cleared Infamy/Valor/Glory progress, but also released 3 new Pinnacle rewards. For Gambit, we have the Breakneck Auto Rifle which has a new perk called Onslaught that allows the fire rate to increase from 450 up to 720 as you stack higher Rampage stacks (it also decreases reload speed while Rampage is active). Vanguard Strikes also now have a reward in the form of the Loaded Question Fusion Rifle which lets out a massive explosion on it's first charge of the magazine. As no surprise, Competitive Crucible has the most grind worthy addition in the form of The Mountaintop Grenade Launcher that explodes on contact and has drastically increased projectile speed. All of these are worthy additions to your arsenal and will require a significant amount of time to unlock (Breakneck appears to be my favorite, but I'll update once I pick them all up which I hope to do over the next few weeks). Both tomorrow's update and last weeks 2.1.0 update included a lot of nitty gritty changes to bugs/glitches and updates to under-performing weapons, so I highly suggest checking out Bungie.net if that type of info interests you.
Note: Unlike how many websites reported, players are NOT able to increase their Power Level until 12/4 when Black Armory actually launches.
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