Having finished the story, some more thoughts:
Like I said earlier, if Destiny 1 was all about the fear of the unknown, Destiny 2 is all about the confidence to tackle anything. You die a lot less through the story missions, you are given a lot of power fantasy moments throughout the game (and more and more frequently), and even in the most dire moments of the campaign there really aren't any dour moments. Death is a specter looming over the lightless Guardians' heads at every turn, but in this universe Death seems like a pretty fun hang.
To that end, the dialogue is pretty inspired in its active distaste for its own universe. Yes, it is ultimately nice to have more chatter going on during these missions if only to remind you of what you're doing, but at the same time that does remove one of the unique charms of the first Destiny - being utterly confused by everything going on, from the story to how the level was going to play out to how the enemies were going to behave and what new types of enemies you were going to encounter. By fleshing out the story, they remove that confusion of the latter, and by relying mostly on old layouts and old enemy types they remove all of the former.
That last part was what bugged me the most throughout the campaign. I can't tell you how many times I went through environments - not just levels, but environments - and immediately had callbacks to specific areas from Destiny 1. Remember the Sparrow section of the Cerberus Vae III Strike (Valus Ta'aurac (sp?) was the boss, but the tank was the most memorable part) where you go through that valley of Vex and then through that winding valley? Pretty sure I walked through that same area on Nessus. Or was it Io? Both planets have very similar features to the design of Venus and layouts quite remincisent of a combination of Mars and Venus. It gave me this weird feeling of having already been there before rather than visiting these amazing new worlds.
I'm not saying it doesn't all look great (though on my 720p 50" screen, the image doesn't appear especially optimized for my experience and still looks sort of PS3-y if you know what I mean), just that it doesn't feel like the leap a "2" implies. I also had this weird feeling of knowing what games Bungie was playing, or taking a hard look at, during the art design of this game - The Last of Us and Uncharted, Mass Effect 2, DOOM. Bungie built a fairly singular world(s) with the first Destiny, but I didn't get that feeling so much from this one.
Lootwise, it seems like there is a lot of repeated armor for the Titan; across any given rarity I can count maybe three distinct sets of armor, and they're all pretty similar looking. That said, the game started handing out Legendarys a little earlier last year whereas I've only seen one gun and one set of gauntlets through the end of the story this time, so I have hopes yet for the "real" armor to be pretty cool. I think all the guns are a lot of fun, though having figured out what works for me in the first Destiny (scout rifles and handguns; I even roll kinetic and energy handgun most of the time) removes some of the fun in trying new guns out. I put most of the other styles of weapon off to the side immediately, and I'm finding myself doing the same with swords vs. other power weapons as well.
The structure of the endgame seems...interesting, but I won't talk about that here since it'd probably be considered spoilers.
Log in to comment