@ares42 said:
So here's the thing that's been mulling in my mind lately about Destiny.
We already know that they have a contract for a trilogy. Now if you look back at the last gen of games we saw several trilogy series (gears, mass effect, uncharted etc) that followed a very specific path. First game had potential but didn't execute very well, second game was the game the first game should've been, third game was the cash-out sequel. With that in mind it sorta seems logical to "botch" the first game when you already know you'll be making three games. If the first game is great the second one becomes the cash-out, and by the time the third comes around you'll be expected to re-invent yourself. The beauty of the first "formula" is that even if the first game doesn't get that great of a reception a lot of people will come back the second time around since it's supposed to fix everything you didn't like about the first one.
I know it comes off as sorta "conspiracy theory"ish etc, but is it really that far fetched to think that Activision has already made a full on marketing plan for producing and selling the entire trilogy ?
I don't think a developer would ever want to "botch" the first game. It's about exploring new ideas and building a world, but a storied developer like Bungie, Bioware, or Naughty Dog wouldn't half ass anything. The first game is a challenge to build, sure, and the second and third are about refining. Much of the development of Destiny 1 has been preproduction, initial design, and building technology. They're not trying to botch the first game, they're trying to make sure they build a strong foundation that's not on fire and makes you a fan of the franchise. If you don't leave a good impression at the end of game 1, then Too Human.
Mass Effect 3 was my favorite in the trilogy and one of my top games of last gen, so I disagree with your cash-out theory. Since game franchises are built to be around for a long, long time, it makes sense to end strongly to build anticipation when you come back after a break 3, 5, 10 years later. Seems like people may not like the third game because it's not the same as their favorite in the series. Sometimes it's the pinnacle, however, since the developer knows what the strengths are and has an efficient, well-defined workflow.
Now, when you talk about rushing out one more game at the tail end of a generation by outsourcing to a another developer, then yes... that may be more of a cash grab on the publisher's side. But then you have a new developer trying to replicate previous games while adding their own spin, which can easily become a mess. Which can, in turn, temper expectations for the next one.
What I'm trying to say is, this shit's complicated and changes case by case. All I know is, Bungie's trying a lot of stuff here and I'm gonna wait and see how it turns out.
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