I've completed the story and quite a few dungeons and it does have some problems.
- The story is not engaging at all and gives no real sense of urgency to resolve whatever matter there was (which still isn't clear to me at all).
Agreed, though honestly I think it improves once you get to the two awoken in the asteroid field. Those two are great. I still don't really understand the story... what happened to the Fallen and how did the Vex suddenly become the main threat? But at least now there are characters I want to see more of.
- The AI is awful. Difficulty is from increasing number of enemies and how aggressive they are, but not from improvements in the tactics they use.
I never really noticed them increasing the number of enemies to scale up difficulty, honestly I almost thought they didn't really change anything at all based on the number of players. Heroics become more challenging because they simply give the AI bonuses and make them tougher. Basically I agree though, the AI is not that impressive, but still on par with other games.
- Classes lack diversity. The game could use some class specific weapon classes to mix it up a bit. They could have items that give modifiers to your abilities to transform into something unique.
Completely agree, there needs to be a reason to start an alt beyond having a different grenade and a different super.
- Sub-classes feel mostly the same, but you are forced to level up the skills separately if you want to try something else. I wish they'd just level together and you pick which you want. I don't enjoy grinding out skills.
I disagree here, I think this adds a lot to the longevity of the game and just giving you the full subclass would be making it way too easy. I just started grinding out the bladedancer and I am enjoying leveling up again while still advancing my main character.
- The loot diversity could use improvement and hopefully can be fleshed out in the future. I feel they should look a bit more at Diablo for some inspiration on how to make items into something more appealing.
I disagree with this as well. The rate of loot drops increase as you level up (I feel) and once you reach level 20 the feeling of getting a new piece of loot which actually is better than what you have is great. In Diablo I drowned in loot, it became completely meaningless unless it was some kind of epic gear... and those were far and few between. I prefer Destiny's system. That said, some more variety in weapons, at least the graphical design of weapons, would be MUCH appreciated.
- Players drop out of dungeon groups leaving you on your own very often. The dungeons do scale down when this happens, but not the experience I want. There needs to be punishment for leaving multiplayer PvE content and the game needs to make an effort to fill out the group once someone leaves.
I think you've been unlucky. I have done a lot of random strikes and this has happened to me once, and almost immediately the spot was filled by a new random player.
- There needs to be more dungeons. It's very bare right now and most of the dungeons take place in areas you had quests previously.
Agreed! And some more interesting mechanics besides "the big guy is shooting at my friends, so now it's my turn to do damage until he turns around".
- PvP content is generally fun, but there needs to be some efforts to balance out player skill levels. It feels like you either get on an extremely good or bad team, but never have I been in a balanced match. I feel if they can get the team balance right, then this would improve considerably
I've certainly had plenty of nailbiters that have come down to who would get the last couple of kills in a game. But also I've seen the matches you talk about, so sure, better match making would always be welcome.
- The way to gain gear is too much of a grind. I'd prefer just getting a piece of loot for each dungeon I complete with a small chance for more to drop while completing it on higher difficulties
Maybe. If you make getting loot too predictable, then it can get kind of dull. I get most my loot from drops off mobs. I think a lot of people miss this type of loot at the start of the game since it looks so much like regular ammo. They should really do more to highlight when items drop.
There are some good sides to the game as well:
- The gun mechanics are very sound and most weapons feel good to use.
- PvE content is fun if you get in a competent group that doesn't bail on you
- The graphics are very well done
Log in to comment