Something went wrong. Try again later
    Follow

    Deus Ex: Mankind Divided

    Game » consists of 3 releases. Released Aug 23, 2016

    Following up two years after Deus Ex: Human Revolution, Mankind Divided sees Adam Jensen working to thwart a terrorist organization bent on promoting human augmentation. It serves as a prequel to Deus Ex, the first entry in the series.

    Short summary describing this game.

    Deus Ex: Mankind Divided last edited by ScottyHawkeye on 03/17/21 11:01PM View full history

    Overview

    Deus Ex: Mankind Divided is a direct continuation of Adam Jensen's journey, taking place two years after the world-altering ending of Deus Ex: Human Revolution. The canonical ending of the previous game is a mix of the different endings where whatever Jensen's plan was to save humanity was unsuccessful, and mankind has become engulfed in a civil war over the ethics of human augmentation, resulting in the persecution of augmented individuals. The conflict reached a boiling point when two factions - Interpol, a private military company that Jensen belongs to that is bent on exterminating augmented humans, and an organized resistance - targeted one another. Jensen also moonlights as an informant for "The Juggernaut Collective", a covert operation whose interests conflict with Interpol. The story will setup the world present in Deus Ex, which takes place 23 years later.

    Gameplay

    Gameplay-wise, Mankind Divided places a strong emphasis on player choice, allowing a totally-binary approach to either "full-stealth" or "full-combat" at any point in the game. Notably, boss fights can be defeated without directly engaging in combat. Missions are selectable by talking to characters in the game's hubs, and their objectives can conflict with the interests of both parties Jensen serves. There are over twice as many available augmentations than present in Human Revolution, and weapons can be fully customized on-the-fly.

    AI opponents no longer splinter off by themselves, but move as a unit, and many are outfitted with augmentations. Gunplay was a specific focus during development, as most players reported enjoying the game more when played stealthily. Environments are able to respond dynamically to combat. There is no multiplayer component planned.

    Announcement

    Details were initially reserved for reveal in the April 2015 edition of Game Informer, but were leaked on April 7th 2015, one day early. The existence of the title was confirmed later that day by Eidos Montreal via Twitter, and by Game Informer via YouTube. Moreover, Square Enix prepared an official announcement during a multi-day Twitch livestream, where a man was depicted as being trapped in a prison. Viewers could affect the stream in multiple ways, such as voting between two choices at specific times or changing the cameras. While the announcement and reveal trailer leaked before the end of the stream, it continued as planned.

    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.