Following up two years after Deus Ex: Human Revolution, Mankind Divided sees Adam Jensen working to thwart a terrorist organization bent on promoting human augmentation. It serves as a prequel to Deus Ex, the first entry in the series.
Word of warning to other pacifists: Non-lethal takedown can sometimes kill the target.
I noticed this last night after knocking out a non-combatant (technician) during early story missions. For some reason, takedown was lethal for that NPC but fortunately stun-gun and tranq-dark worked as intended, so make sure to check the status of each person you've knocked out. I've probably ruined my pacifist-run at this point because I noticed this by the time I was already 10h into the game. I tested this later on civilians on the streets but they survived the same move just fine, so I'm not sure what's going on. Maybe it's something to do with positioning, for example getting killed by physics after released from the animation (like getting crushed against environment).
Word of warning to other pacifists: Non-lethal takedown can sometimes kill the target.
I noticed this last night after knocking out a non-combatant (technician) during early story missions. For some reason, takedown was lethal for that NPC but fortunately stun-gun and tranq-dark worked as intended, so make sure to check the status of each person you've knocked out. I've probably ruined my pacifist-run at this point because I noticed this by the time I was already 10h into the game. I tested this later on civilians on the streets but they survived the same move just fine, so I'm not sure what's going on. Maybe it's something to do with positioning, for example getting killed by physics after released from the animation (like getting crushed against environment).
I've noticed that if the animation gets out-of-sync with the target's character model (eg Jensen punches the floor or wall instead of the target), the target will probably be killed by clipping into geometry.
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