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Game » consists of 2 releases. Released Jan 24, 2006
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
Sky Star from the Trickster Style for Dante.
The Trickster style allows Dante to air dash.
A level that is focused entirely on a boss encounter.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
Games are sometimes divided by chapters, sections, acts, etc.
Attitudes towards the Clown vary from person to person. Some find entertainment and humor, others feel really creeped out by their overly flamboyant nature. Ultimately, games tend to take the path of a more horrific presentation to stimulate the atmosphere of a particular setting.
Typically found in fighting games, combos are a series of strung-together moves.
Enemies who don't fight fair or flee when they're running low on health. Examples include Boos from Super Mario and those pesky goblins from Dark Messiah.
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
Bad things come in twos. In video games you will often run into two villains who are inseparable and you will inevitably have to fight both of them at once.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
A term that can be used to refer to RPGs that focus more on the action, or brawler action games which focus on hack & slash gameplay.
A condition where characters have differently colored eyes. It could be used to indicate wisdom, insanity, or split personality.
Seeing a character roll up their sleeves in-engine is a rare wonder in video games.
When a picture just can't get the point across, teach with videos.
A rather unpleasant experience, where your journey takes you to the insides of a bigger creature, followed by a desperate attempt to make it 'through', alive and undigested.
While most bosses have some banter before and after the fight, the brothers Agni and Rudra are specifically told "No Talking" following their acquisition as weapons. They can't help it during certain attacks.
Some games feature end credits that scroll over a playable segment of action.
A person employed to tell jokes and provide general entertainment. Jesters share some resemblance with clowns in that both have a reputation for being creepy rather than funny. Most of the jesters that are placed in games focus solely on the aspect of being creepy and scary.
The Enemy Step mechanic allows the player to jump off enemies and is necessary to complete Secret Missions.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
This concept is for games in which at least one of the main characters is male.
A boss fight in which the player must not only battle the actual boss, but must also defeat or defend against auxiliary enemies.
Sometimes one playable character just isn't enough.
In some games, the differences between the difficulty settings are more significant than tweaked health, damage and currency. This could be new or changed enemies, boss battles, mechanics or items
Parrying is a specialized block mechanic, often with a tight input window, which prevents the player from taking damage. While some games allow this through a timed directional input towards the opponent, other games tie this to deliberate block inputs as a "Perfect Guard".
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
An upgrade, in video games, is a practice in which a new release of a game built on the same engine with the same mechanics is produced, but does not completely qualify for a sequel. However, the content difference is significant enough that it is not considered a re-release, either.
‘S-Rank’ is a term used in games, most commonly awarded at the end of stages with graded missions or side objectives.
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