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A dark power that is usually the cause for the world's strife. The curse can only be broken after the protagonist (or band of protagonists) defeats several dangerous trials.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Attitudes towards the Clown vary from person to person. Some find entertainment and humor, others feel really creeped out by their overly flamboyant nature. Ultimately, games tend to take the path of a more horrific presentation to stimulate the atmosphere of a particular setting.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
A person employed to tell jokes and provide general entertainment. Jesters share some resemblance with clowns in that both have a reputation for being creepy rather than funny. Most of the jesters that are placed in games focus solely on the aspect of being creepy and scary.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
The ability to take direct control of another person's body, or an inanimate object, in order to further your own goals. Usually an ability found only in spectral characters.
A transformation is a different stage or form for something. Usually an upgrade.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
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