The appeal of the Diablo series has always perplexed me in a way that few other franchises do. The reason for this is that while I think Diablo is very good, it’s not quite great. I feel this way about most dungeon/loot crawlers, including offshoots like Torchlight or even mash-ups like Destiny, but while those games have strong followings, there’s a unique and fervent devotion to Diablo. Indeed, Diablo seems to be uttered in the same breath as Half-Life and Starcraft as one of the greatest PC game franchises ever, and I recently attempted to find out why that is the case.
After much prodding from some friends who are obsessed with it, I decided to give the PS4 version of Diablo III: Ultimate Evil Edition a shot. The game intrigued me mainly because that Blizzard had taken a storied PC franchise and moved it to consoles in a way that was warmly received. The prospect of playing Diablo on the couch with controller in hand also appealed when compared to hunching over a mouse and keyboard. So, with the game discounted on the Playstation Store I went ahead and picked it up. Right off the bat I was reminded of how good looking and sounding the Diablo series is. You can argue the importance of narratives in games such as this, but the quality of the setting and the game’s overall presentation are key parts of Diablo III’s appeal. The opening cut scene aptly demonstrated Blizzard’s mastery of the form and I was immediately pumped up to enter the fray. I grabbed ahold of the controller and journeyed forth with my newly minted Wizard.
The gameplay of Diablo III, at least the console edition, right away felt different from my previous experiences with the series. I had played a bit of Diablo II: Lord of Destruction when it was released, but only got through about two of the game’s five acts before moving on. I recall liking it just fine, but was simply more interested in console-style action games at the time. Diablo III, on the other hand, played more like a Gauntlet game than Diablo II, allowing me direct movement of my character and generating tactile feedback with every attack. It wasn’t long before I got into the swing of things, slaying monsters, gathering loot, and upgrading my character. The gameplay began to feel almost hypnotic as it wasn’t very difficult and was constantly rewarding. Was this the appeal of Diablo that I had been missing out on all these years?
Admittedly, after getting through the first three acts of the game on Normal I grew weary of the repetitive dungeon crawling and loot grinding. Unfortunately the story did little to improve my enjoyment as it was such boilerplate fantasy nonsense that I stopped paying attention to the goings on. Despite my lessening enjoyment I pressed on and completed the campaign, expecting to put the game away and never pick it up again. But a day later I felt an itch to fire the game back up and play through some bounties on Expert. As I didn’t feel burdened to pay attention to the story I went ahead and put on an old Giant Bombcast and proceeded to wreck some enemies. Almost immediately I grasped what made Diablo so great; it was the epitome of low commitment gaming.
Low commitment gaming is an often underappreciated aspect of gaming, but one that most enthusiasts would agree makes up a good portion of their playing time. It refers to those games that allow you to multitask while playing, be it listening to music or podcasts, watching TV or a movie, or even just having a conversation with someone. The types of games that pair well with this form of play tend to be on the easier side and have minimal or no narratives. Some of my favorite low commitment franchises in the past have included Civilization, Forza, and MLB: The Show. Diablo III continues this trend, and the past weekend had me blowing through my podcast backlog as I marched toward level 70. It almost felt like meditation, with my mind not quite focusing on either task but instead residing in a zen-like middle ground. My brain felt occupied, but at the same time empty. It was an incredibly relaxing experience that made the hours pass by in a blink. As I emerged from my Diablo stupor, it dawned on me that the game got me hooked in a way that I not at all expecting. Like the titular devil himself, the game insinuated itself into my consciousness with me being only dimly aware of what was happening. From this I can finally see the brilliance in Diablo’s game design.
There appears to be a wealth of endgame content that could have me playing Diablo III for the next several months, although likely not with the same intensity I had in the past week or so. It’s a bit of a relief to finally “solve” the appeal of one of gaming’s all-time legendary franchises. For first time players I recommend ignoring the story completely, putting on your preferred distraction, and enjoy the sweet loot drip that the game lovingly doles out. I assure you, there is nothing to miss with regards to the narrative, save for Deckard Cain’s “stay awhile and listen” catchphrase. It may not be for everyone, but the console versions of Diablo III are easily the most accessible that the series has ever been. Those who have written off PC Diablo would be well served to give these versions a shot.
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