@Metzo_Paino: They pretty much did it because certain elements need to be in certain places to guarantee story progression, events, and etc. They are generally in random places, however there are several pieces that are placed specifically for the things I mentioned before.
You have to understand that the environments in Diablo III require that specific touch to really make them feel organic. While Diablo 2 was a fantastic game, the environments all felt like they were the same (even though they were not) because of the lack of artistic value each generated zone had. Regardless of where you were, everything was a corridor leading to a larger room, with the same textures, same tree formations, and etc. Diablo III isn't far from that formula, but they improved on it a bit and the result is what we have.
There is only so far a game can go with random-proceduralization before artifacts appear, things are missing, and numerous bugs appear. I am happy with the way the game turned out, and while it may feel static at times, the game really deals out some impressive environments that many games just cannot accomplish.
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