oh noes, i cant log into my SINGLE PLAYER -_-
Diablo III
Game » consists of 9 releases. Released May 15, 2012
- PC
- Mac
- PlayStation 3
- Xbox 360
- + 5 more
- PlayStation Network (PS3)
- Xbox 360 Games Store
- Xbox One
- PlayStation 4
- Nintendo Switch
Diablo III returns to the world of Sanctuary twenty years after the events of Diablo II with a new generation of heroes that must defeat the demonic threat from Hell.
Here Are Some Diablo III Issues You Ought to Watch Out For
@CosmicQueso said:
@Sweep said:
In terms of a percentage, though, how many people are actually having issues? Relative to the huge number of players I bet the frequency of such issues is insignificant.
Unless it's happening to you, obviously. In which case it's the worst thing ever.
It doesn't matter if it's 0.0001% of users. The internetz will rage over nothing. Some of the comments on this are just so typical. It's a huge software launch. There will be bugs no matter how much testing happens. Blizzard will have them patched in no time. Carry on.
Bugs are one thing, but I don't think it's dipping into internet irrationality to believe that it's kind of ridiculous for a company with their experience and resources to not have enough servers to handle launch traffic - especially when they released a game that can be played single player yet has no offline mode. It's not like they've never had an online games or big release before or that they need to scrounge for the money to afford another server...
@depecheload said:
@Vodun said:
@depecheload said:
Utterly pathetic and inexcusable bullshit.
How do you figure?
I'm in that ever-increasing minority that bugs should NOT be in finished games, unless they are related to unexpected/updated hardware configurations. I'm sorry, you spend years making a game and testing it, then it should work right the day it comes out, stop shipping unfinished games.
There's no excuse for it. I'm a freelance writer, if I turn in an unfinished article, my ass gets fired.
Your articles must be quite complicated, complex and run into the millions of lines if you're comparing freelance article writing to major software development.
@CosmicQueso said:
@depecheload said:
@Vodun said:
@depecheload said:
Utterly pathetic and inexcusable bullshit.
How do you figure?
I'm in that ever-increasing minority that bugs should NOT be in finished games, unless they are related to unexpected/updated hardware configurations. I'm sorry, you spend years making a game and testing it, then it should work right the day it comes out, stop shipping unfinished games.
There's no excuse for it. I'm a freelance writer, if I turn in an unfinished article, my ass gets fired.
Your articles must be quite complicated, complex and run into the millions of lines if you're comparing freelance article writing to major software development.
That was one of many, many examples. The bottom line is that in nearly every other industry, your shit is supposed to work when it comes out.
@CosmicQueso said:
@depecheload said:
@Vodun said:
@depecheload said:
Utterly pathetic and inexcusable bullshit.
How do you figure?
I'm in that ever-increasing minority that bugs should NOT be in finished games, unless they are related to unexpected/updated hardware configurations. I'm sorry, you spend years making a game and testing it, then it should work right the day it comes out, stop shipping unfinished games.
There's no excuse for it. I'm a freelance writer, if I turn in an unfinished article, my ass gets fired.
Your articles must be quite complicated, complex and run into the millions of lines if you're comparing freelance article writing to major software development.
Also I would assume that if a reader came across a typo in your article they are entitled to call it utterly pathetic and inexcusable bullshit.
It is fairly unreasonable to assume that any major online product, at least one of any great complexity, is going to work perfectly for everyone right out of the gate.
You could delay it any work on it for the next year or more and you'll still put it out there and someone will find something that is the worst thing in the world and the ruination of the entire product within the opening 15 minutes.
@Stubee said:
@CosmicQueso said:
@depecheload said:
@Vodun said:
@depecheload said:
Utterly pathetic and inexcusable bullshit.
How do you figure?
I'm in that ever-increasing minority that bugs should NOT be in finished games, unless they are related to unexpected/updated hardware configurations. I'm sorry, you spend years making a game and testing it, then it should work right the day it comes out, stop shipping unfinished games.
There's no excuse for it. I'm a freelance writer, if I turn in an unfinished article, my ass gets fired.
Your articles must be quite complicated, complex and run into the millions of lines if you're comparing freelance article writing to major software development.
Also I would assume that if a reader came across a typo in your article they are entitled to call it utterly pathetic and inexcusable bullshit.
A single typo isn't an unfinished article, just like the occasional clipping issue or weird occasional glitch isn't an unfinished or broken game, something that literally breaks the game is a different matter.
Lol, I've absolutely equipped the Templar with a different shield as the Demon Hunter. I hope my game doesn't get ruined. Seems okay so far, and I totally understand problems arising with so many variables; I expect Blizzard will work on the most egregious bugs and that's fine by me.
I bought the game yesterday and the only problem I've had is about a minute or so of not being able to log in on my first try, since then It's been smooth sailing; which hugely surprised me on the launch day of a huge game.
And bugs in a game are "unacceptable"? Bullshit, games have bugs as a matter of fact.
@smokyexe: Games are a little more complicated than pong and pitfall, nowadays. There will be problems.
Blizzards team is busy making the actual game, no small feat. They have a very limited team of testers. I'm sure the beta helped identify bugs, but no one was playing the full retail version. So once a million people start playing your game, it's almost guaranteed they'll find more bugs than your small team.
@FrenchFriedFool said:
This is an issue you should watch for in all life, not just Diablo III
That's great lol
As a software developer, its reactions like this that really make be jaded towards the "audience." This game is huge. Games are REALLY REALLY COMPLICATED. There are going to be bugs. This is pretty major yes, but you can bet your butt that there are devs working on it right now. Devs who have been working insane hours for the past few months or more. Devs who I guarantee you didn't go home last night so they could watch for errors like these. Yes your product has a unforeseen problem, but people are fixing it as we speak. What more could you ask for? And as much as it sounds like this bug sucks, whats the worst thing that happens. You don't get to play Diablo 3 today? Guess what, you couldn't play it yesterday either, so are you that worse off? And if they didn't spend years making it then you couldn't play it at all!
Honestly, every time I think about going indie and trying to make my own games, I just think that the internet will find someway to hate me no matter what I release. It's just better to be part of a company and let them take the heat.
In terms of a percentage, though, how many people are actually having issues? Relative to the huge number of players I bet the frequency of such issues is insignificant.
Unless it's happening to you, obviously. In which case it's the worst thing ever.
Hm well, I guess I'm one of the lucky guys then. I've been playing for 17 hours (which is crazy) with a few breaks, got disconnected once, and didn't have any bugs at all. Performance wise it could be better, but I have to say that the game is freaking amazing.
@Depth said:
Agreed.Game is fun as heck and these issues are a bit silly.
I have the problem of the installer being stuck at 0% with an error message "DIABLO 3 REQUIRES A NEWER OPERATING SYSTEM". This is on a fully updated Windows 7 SP1 64bit machine. Blizzard reccomends starting the game on safe mode with networking (achieved by starting your pc and pressing F8 at bootime). Other forum members state that running the installer application in Windows XP Service Pack 3 compatibility mode will fix it. Another group says that modding a registry value will let the installer work. One masochistic bastard re-installed Windows 7 to fix this problem. Ive tried them all, minus the re-install of Windows 7, and I cant get it to install. I have let the launcher install for an hour and its still stuck at nothing. This right here is what sucks about PC gaming so much.
Some people need to chill out, you still have got Max Payne 3 to play. I can't play it or Diablo until Thursday at the earliest
@NickyDubz said:
@Andtheworld: maybe you should bitch at the people who steal things and make this a necessity for a company to make money...
I haven't played the final version yet, but if there is no offline mode, I'm going to agree with him and say bitching at Blizzard for the online DRM is valid. People are still going to pirate this game and run them off private servers. The only people this hurts are paying customers. Considering many purchased the game as a download directly from Blizzard, you'd think they'd be able to figure something out for an offline mode. Steam is able to handle offline mode play for most games. I've only encountered one game's DLC requiring online verification.
You know how this could've been avoided? Not buy a game out of the gate. Seriously, people who buy an online-only (well, in this case, online managed) game on day one need to realize all the problems that will occur. They'll get resolved, trust me. In the mean time, use some common sense and stop making a fuss over something most people knew was going to happen anyhow. It's not hard to wait until the weekend, or maybe the weekend after that.
I enjoyed the beta but I play this game as a single player game mostly, and getting lag, not being able to log in because the server is overcrowded or getting disconnected and losing progress in a single player game is just inexcusable to me.
The game would've been a perfect diversion on my long ass flight next week as well...
Bad show blizzard.
Did not buy this game because of these issues. I could care less about multiplayer so shoehorning in always-on (which even causes Lag! in a single player game!) is a pitiful attempt at DRM to me.
@depecheload said:
@CosmicQueso said:
@depecheload said:
@Vodun said:
@depecheload said:
Utterly pathetic and inexcusable bullshit.
How do you figure?
I'm in that ever-increasing minority that bugs should NOT be in finished games, unless they are related to unexpected/updated hardware configurations. I'm sorry, you spend years making a game and testing it, then it should work right the day it comes out, stop shipping unfinished games.
There's no excuse for it. I'm a freelance writer, if I turn in an unfinished article, my ass gets fired.
Your articles must be quite complicated, complex and run into the millions of lines if you're comparing freelance article writing to major software development.
That was one of many, many examples. The bottom line is that in nearly every other industry, your shit is supposed to work when it comes out.
For most people, including me, it works just fine. There are ALWAYS outliers in any manufactured product where something is defective. Cars, candy bars, diapers, software. For most users, no problem. For a small minority, problems. It ain't nothing to rage about.
@zeekthegeek said:
Did not buy this game because of these issues. I could care less about multiplayer so shoehorning in always-on (which even causes Lag! in a single player game!) is a pitiful attempt at DRM to me.
the multiplayer is not shoehorned in it has always been this way and its the best way to deal with it. just drop in and drop out. also the multiplayer is not always on you can play just you so if you hit esc it pauses the game. you can choose to let everyone join or join only by invite. the DRM is true though but there are games that handle it way worse like assasins creed. so not buying it because of that is a shitty reason.
if you did not like it i could understand (not really but i respect your choice) but saying that these are the reason why you did not buy it sounds all kinds of wrong to me
@Grillbar: It's not multiplayer that's always on, it's internet connection that's always on. You know, like Ubisoft DRM. But actually worse because it causes lag in singleplayer.
@LordCmdrStryker said:
I switched my Templar's shield immediately and had no problems, soo... yeah. Maybe Blizzard should have *gasp* delayed it.
Nice
Watching all the errors that Brad & Vinny are having in the Live! Quick Look is hilarious. Especially when we saw them running around and killing things for 10 minutes before it officially started.
@MadMagyar92 said:
You know how this could've been avoided? Not buy a game out of the gate. Seriously, people who buy an online-only (well, in this case, online managed) game on day one need to realize all the problems that will occur. They'll get resolved, trust me. In the mean time, use some common sense and stop making a fuss over something most people knew was going to happen anyhow. It's not hard to wait until the weekend, or maybe the weekend after that.
Or maybe developers should work harder so people don't expect these things, or find a better solution for it. I understand that there are going to be a connection problem for online games, but one of the problems here is that you can't even access the SP without being connected. So you're screwed out of playing the game at all because they want to have you constantly connected to the servers.
So, I think a little bit of the rage is justified.
Got on after 15 minutes at 4 am eastern, and my wizard had no trouble changing the shield on the Templar follower. Game is excellent so far, and Blizzard is pretty quick with resolutions, doubt many logins will be affected after next day or so
You guys are forgetting the reason Blizzard rushed this out the door cutting corners left and right was to beat Torchlight 2 to market. This is how Blizzard does business now post Activision and their most loyal fans get to suffer for it. Eff that noise.
Bring on Torchlight 2!!!
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