@dennisthemennis said:
Other than trying the classes I haven't played, I don't see the point in playing anymore.
That's the only thing keeping me playing. This feeling that I can't fully quit until I've seen what at least most of the classes have to offer.
Even with the recent changes, I agree, the whole gear treadmill thing slows a bit too much in Hell and early Inferno.
As a result, as your gear falls behind and you feel weaker and weaker you have to resort to cheap tactics and get pigeonholed into specific builds just to fight the often vastly overpowered enemies you face. Up until you hit a wall where your options are grind earlier areas for weeks with a tiny chance of finding a worthwhile upgrade or two just to progress or hit the AH/spend some cash.
No, we shouldn't be tripping over the best gear in the game 24-7, but it shouldn't feel the way it does now either.
Once that treadmill starts to slow there really isn't much else going for the game. Certainly not interesting or challenging enemy or level design. It's the laziest enemy design I've seen in a game in recent memory. Instead of some sort of intelligence, enemies are just given more affixes, health, and damage on top of their normal programming of "spam abilities, hit mans"...regardless of how cheap or at times unbeatable they become. As far as levels, it's all the same shit over and over again. Sue it's randomly generated...but even that gets old when its the same tile sets over and over.
Put it all together and shit just ain't fun, man. I'm not looking for some mindlessly easy nonsense, but I'm also not grinding for months just to get by like this is some MMO or paying to win.
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