@Balex1908
I am one of the people who played 10k hours of D2 I can comprehend that. What I can not comprehend is how people are complaining that a game " only " gave them a couple of months of fun. This is still like ten times more then your average game, which usually only lasts for a couple of weeks. You dont like the story fine, you dont like the new skill system fine, you dont like the art fine, but dont complain about the endgame after you spent 2-3 months in it.
Its like complaining about the food after eating the whole buffet.
This is a problem with the industry, theoretically Blizzard produces products far and away above the average industry product and therefore must be held to higher standards. Or at the very least held to 88% metacritic standards (or 3.7 user reviews, I know those are silly but it's still amusing). Also action RPGs should be infinitely replayable in their standard Diablo 2 format, this is not something that I hold Borderlands to since it is still a shooter and 90% of the time you're shooting and that gets old, but in D2 you've got hundreds of different specs and dozens of different abilities, in D3 you had a handful of viable specs for a long time, that is gradually changing but it's going to take a really long time.
@gamefreak9 said:
In mine eyes? If your going to attack grammar at least be correct, not that I want to stoop down to internet troll level(though I did only use elipsis twice). I beat the game before the high repair cost patch, dno which one that is, but if you know, there you go.
On your goal of getting sweet gear, if sweet gear is not judged by beating the game, then it is only judged by comparing how easily you beat it compared to others, which means sweet gear is now relative. Now if everyone had sweet gear then nobody would have sweet gear which means that the best way to make "real" sweet gear, is the current set up, where you play for money and eventually you might make the money to get the real sweet gear. I'm sure that you will find a similar drop in public games for D2 after initial launch, maybe a little less drastic because back when D2 was released games were more for hardcore gamers(whilst now a lot of casual people are playing). With the paragon system in place i'm pretty sure that people will start floating back now. The game is already much better than it was at launch.
Listen fuckstick, "Mine eyes" is a fantastic phrase included in the wonderful Battle Hymn of the motherfucking Republic, how dare you besmirch it.
Since the game is continuously getting nerfed the definition of good gear with respect to beating the game alone is utterly meaningless; the only valuation of gear that is appropriate is therefore a comparison with those most geared individuals, and something like a 5% variance or so; didn't used to have an exact metric for this but now you do with profiles: http://www.diabloprogress.com/rating.stat_dps_unbuffed
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