@valrog said:
What do different attributes even do/affect stats? Also, do attributes have a different effect depending on what class you're playing? For example, does Strength have a different result on Demon Hunter than on Barbarian?
Also, do different classes provide different dialogue? What about male/female? I don't mean just the voice, but the content of spoken/written lines as well (Like quest entries (They seem to be in first person, so...), cutscene narratives, conversation with followers etc.).
This is quite complex but I'll try my best to just give the simple stuff.
Strength raises the attack of Barbs, Dexterity raises the attack of Monks/Demon Hunters and Intelligence raises the attack of Wizards/Witch Doctors. Your damage is you primary stat (Strength/Dex/Int) multiplied by your weapon damage. So a barb with 600 strength and a 40 dps weapon would hit enemies for roughly 280 damage ( ((600x0.01)+1)x40 = 280 ).
However, these stats also give defensive bonuses for ALL character classes.
10 strength = 10 intelligence = 10 armor = 1 resist. Each of these give the same defensive bonus (damage reduction). You want to get as much of all them as you can, on any character class. Don't think that just because you play a Barb that you don't need Intelligence. Strength is the same as armor. Intelligence is the same as resistance. If you need defence, then 100 int would be better for your Barb than 60 strength - but your attack would go down.
Dexterity is different. Dexterity ups your chance to dodge, which avoids all damage. If you have 100 dexterity, you have a 10% chance to dodge any attack (magic, physical, whatever). If you have 500 dexterity you have 20% chance to dodge, and if you have 1000 you have a 30% chance. The value of Dexterity diminishes the more you have, up to 1000. After 1000 dex, each point of Dexterity is worth 0.01% dodge I believe.
And yes, all dialogue/mini-cutscenes are different for class and gender. The story is always the same though.
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