Earlier this evening, after listening to the Paul Barnett top ten bombcast, I looked into this game, "Digital: A Love Story", out of curiosity. I found it with a quick google, discovered it was free, and gave it a quick download intending to sink at most a few minutes to get an idea of what this game is, let alone why Paul Barnett seemed so taken with it. Well...I'm posting this minutes after marathon completing the damn thing, and I'm nearly at a loss for words at the sheer tumult of emotions racing through my very being. I came the closest to crying I ever have at the hands of any form of entertainment media.
I will leave it at that, as I believe discovering exactly what "Digital: A Love Story" is is a journey of its own. I will close with saying that I feel deeply affected by this game, and while I believe the majority will ignore, despise, or misunderstand it, I feel everyone should at least try "Digital: A Love Story".
Digital: A Love Story
Game » consists of 2 releases. Released Mar 04, 2010
Set in 1988, the player assumes the role of a youth armed only with an "Amie" Workbench PC and a 14k modem. Dial into BBSs, fall in love, and possibly save the new internet.
I feel...different.
I seeked it out as well after listening to the podcast and remembering that Carrie Gouskos also put it on her Top 10 list for 2010.
I didn't get too far into it yet as I was playing on my break at work, but I'm very curious how it turns out. The only thing I can say for sure is that I dig the retro vibe. Modem handshakes...
I lost track of time, but I'd guess that depending on how quickly you figure out certain aspects of it, 2-3 hours. I don't profess to be smart at...anything, but the solutions to various progress barriers seemed to come to me fairly quick, and I can only imagine others will be faster.
And no, it's not a constant tear jerker. It's only in the conclusion that it all comes together in what I feel is a very profound way. Maybe it's because I'm a big sappy dork, but I felt it had an excellent ebb and flow with a fulfilling conclusion.
I just started it and got to the first barrier and while there hasn't been anything too interesting yet, I can already appreciate the quality of the writing and can only guess at what might happen due to some subtle foreshadowing. It's on my top priority list tomorrow to find out.
For all the praises it got from Carrie and Paul, I decided to download it too. Having just finished it, I can say that I really enjoyed it to the point where it might go on my GOTY list. Maybe. I want to say more, but I think it would be better for others to see for themselves. Definitely try it.
people who want more free crazy indie pc games, might want to give "Passage" a shot. it's only 5min (for real) and is pretty interesting. But as with this game, be aware. Indie as hell.
"thought it should have ended at the bbs crash "
Totally agree. This part of the game honestly pushed my heart through my throat. I felt the blood drain from my face. Few games do that. I think this was more emotional for me, mainly because of my nostalgia for the early BBS dial-in 24k baud life. This, without a doubt, WAS a special game. It took me only a few minutes to see where the story was going, but I was truly compelled to see it to the end. I finished it in one sitting and can't imagine anyone actually wanting to get up in the middle of this game. I was glued to the screen after just a few minutes and didn't move until the credits rolled. I must admit, the ending was a bit transparent. I knew what was going to happen, but I still took a few extra minutes and tried to find a way around it. I truly wished I could have completed the story with out the eventual coming to pass. Even then, I found my pace of reading increased with anticipation as I moved closer to the climax. Epic style, interesting story and motherlovin' free. Check it out.
I'm just going to spoiler tag this because, fuck, if you haven't played this yet you need to.
Just played through this - definitely a really interesting little game with genuine emotion and feeling in the writing, quite refreshing really.
I can see major potential in the premise and design too; definitely room for some deeper interactive storytelling with an element of Uplink mixed in if it was developed a bit further.
I liked it.
The story was pretty cool - a little bit of techno-romance stuff.. a little bit cliché at times, but it's ok.
It especially reminded me of Bladerunner, in terms of the AI theme.
The way how you had to interact with the GUI made it a bit engaging and sorta immersive for me, even though it's outdated technology compared to today.
The music (at least some of it) was pretty cool!
It also brought back some memories of the dial-up age heh.
Bittersweet part for me was that a lot of the dialogue I read reminded me of some of the conversations I had with someone I haven't totally forgotten... it made me remember about the past in that sense.
Are there any other games out there like this? I wish it didn't end so soon :(
PS: People complaining about the modem sound - you can lower the volume of it to 0 hehe.
[ I heard it once and was brought back to the 90's.. but once was enough.. had to mute it]
I still felt super-compelled to see it through to the end, but the ending didn't get me emotionally as it seemed to with everyone else.
Loved the 80s vibe, dialing into BBSs and the simulated forum chat (Nihao bitches, indeed), and just digging to find the truth.
Definitely a must play; even though I may be a cold, heartless bastard.
" @sgjackson: I was also turned off a bit at the reveal. I felt it a bit absurd and I almost immediately lost any emotional connection. I still felt super-compelled to see it through to the end, but the ending didn't get me emotionally as it seemed to with everyone else. Loved the 80s vibe, dialing into BBSs and the simulated forum chat (Nihao bitches, indeed), and just digging to find the truth. Definitely a must play; even though I may be a cold, heartless bastard. "nothing cold and heartless. The whole "Twist" pulled me out of it as well, although the signs were there (Gibson references, the whole '10 minutes into the future of 1988') that it wouldn't be completely based in reality. What got me was when the BBS crashed the first time. Fuck.
I just played through the whole thing in one sitting. I really liked it. The twist in the middle after the first server crash was a bit of a surprise...not what I was expecting. I thought she was going to off herself because she thought I was ignoring her. The excitement of the recompile and the emotion of the last dial-in to ARPAnet...unexpected emotions from a BBS simulator.
Christ... I just finished it and that was definitely one of the most touching games I've played all year, and it'll stick with me for a long time.
Also, I guess I was hooked from the beginning since I once had a relationship start the same way. Not to mention that this was playing in the background when you had to make the final, huge commitment:
Yeah, I checked it out yesterday. Like others, I meant to just play it for a few minutes but ended up completing the whole thing.
I didn't cry or anything, but there were some definite high impact moments.
The game did a really great job of making you connect with a character using very little. Though the story kind of went off the rails towards the end....
I played this game quite a while ago, after reading http://kotaku.com/5542790/guilt-and-gaming-the-morning-after
I'm getting teary-eyed remembering the ending.
Wow, this was horrible. Not only do I have absolutely no personal connection to BBSs so the nostalgic elements are lost on me, but I didn't give a shit about Emilia or practically anyone for that matter. Really, the only moment that made me feel remotely sad was when...
But other than that, I just found everything ridiculous. From all of the "Mother" and AI crap to the Reaper and Mariana, I didn't take this seriously at all. Not to mention it was a pain navigating the system and having to frequently get different "c0dez" in order to call a freaking number. I'm never one to shed a tear at any form of media and this wasn't an exception to that rule.
I also just played through this. Meh. Like many others, I felt it should have ended at the BBS crash. That got to me like crazy. I was in a panic. But then when certain "twists" happened... well, that just pulled me out of the story. It went from a rather brutally touching story to a sci-fi yarn. By the end of it, I didn't care about Emilia at all and had no trouble with the final task. I cry at everything, godammit I cried while watching the series finale of LOST two nights back, cried at Grave of the Fireflies, I STILL cry at Bambi and The Lion King, but the end of Digital did nothing for me.
So I have very mixed feelings. I kinda feel like there's a lot of potential in this kind of story-telling, but not if it gets filled with uninteresting twists that just take away from the characters.
Finished it a little while ago. I feel like the music is partially what makes it; but I really liked it overall. I wasn't annoyed by the twists like some folks were, though I did feel they were a little hokey. I kept waiting for something more severe to happen to ME when I kept breaking into the Underground, which I thought would have been a cool addition to the frantic searching for Emilia.
Also played Passage, as recommended by a user here.. :'(
I thought this game was breath taking. I just finished it moments ago and I'm so glad I read this thread cause I wouldn't have played it otherwise.
Just wanted to say thanks to you all for making my try this game. I am always a bundle of joy when I discover a game that involves me in its narrative in more profound ways then "play action sequence, watch cutscene" and D:ALS is truely unique.
It is not beyond fault but if I manage to finish it before the voting is up and if I like the conclusion it might just kick Super Meat Boy from my GOTY list.
Awesome game / time capsule / interactive story.
Interesting little game, very glad I played it
Loved this little game. Another that I wouldn't know about if not for GB.
I wasn't expecting to be kind of teary by the end, but I really didn't want the inevitable to happen. Trying to figure a way around it but not finding one was terrible. It's rare that a game can get such an emotional response out of me, and the music definitely added a lot to it.
" I also just played through this. Meh. Like many others, I felt it should have ended at the BBS crash. That got to me like crazy. I was in a panic. But then when certain "twists" happened... well, that just pulled me out of the story. It went from a rather brutally touching story to a sci-fi yarn. By the end of it, I didn't care about Emilia at all and had no trouble with the final task. "
That sums it up for me as well. I also thought it had pacing issues, in how replies were recieved almost instantly after sending messages. I guess there's no way around that because it'd be no fun waiting around for them, but I think I needed more time to take them in. Overall though, I loved the concept.
It made my top 3 on my GOTY list and is probably one my favorite games to come out in a long time but "to tears" might be pushing it a little.
I think it's tailor-made for those who have ever fallen in love through the internet. There are strings that it pulls that I never thought would be pulled again, much less my a form of interactive entertainment.
It's short, it's not the best of games, it essentially has no graphics and I could of taken a twist or two out of believability's sake but... I dunno, man. I'm still thinking about that game, like if I need to go back to that BBS. It's hit me in a spot no other game has this year, which is super weird for a free, hour-long game.
I thought the ending was sad and looked for any possible way to get a happy ending.
Is there only one ending?
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