I dig it so far but be warned, you're gonna have to do some tweaking of the force feedback if you use a wheel. The default settings are way overboard for feedback and turn every car into an unpredictable, twitchy mess (especially the group B cars like the 205 T16, which was my favourite car in Dirt Rally). I turned off a couple of settings and backed off a few things and now it's as good as Dirt Rally's feedback was. By default it gives you a lot of bizarre feedback that makes it feel like your car is about to spin when it isn't, causing you to overcorrect and run off the road. The opposite can also occur on straights, where it feels like you are going fine and the wheel is resisting like normal then all of a sudden you'll spin because you were supposed to correct the car but didn't feel anything. It also made doing turns consistently nigh impossible.
A Steam forum post gave a recommendation to turn off wheel friction, tire slip, and steering force and then turn down all the other settings to 70-80 under the Vibration and Feedback menu for force feedback. I did that and the game felt a million times better and I went from getting near last to winning almost everything on hardest difficulty without any assists (I usually placed in the top 200 on Dirt Dailies in Dirt Rally so I didn't expect to be getting last all the time).
The only other issue I have is that some of the codriver pacenote calls for the generated stages can be kinda iffy. They don't feel nearly as well timed as the ones in Dirt Rally. Some will be way too late, others way too early. It was most noticeable for me on Australia when transitioning between forest and outback desert parts of stages. In the desert sections, you're going faster and the notes often felt too late (It's say "Right 6" and as you do the right 6 it'll go "into right 3" and you'll be going way too fast for a right 3 but it's too late because you're mid-turn), while in the forest you're much slower and the notes can be two or three turns ahead of where you are, which is not exactly useful when you usually can only keep track of one or two turns at a time.
Other than that, though, I like the game a lot. I like the team building and car management. Once you hit level 14 and can get B level parts, it becomes really easy to win stages by a fair margin. So far against "tough" difficulty opponents, I'm usually up at least a few seconds a stage unless I decide to back off (which I usually do on the last stage if I have a big lead).
edit: Oh, and if you don't like the default co-driver, you can change co-driver under the staff menu. Colin McRae's co-driver, Nicky Grist, is the other English option and he's great. The default co-driver seems like they got her to read the notes a bit too fast and I found myself missing the turn number a lot while Grist has a decent pause between the direction and number so I don't mishear it.
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